
Icy Kill (35-45.5 power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Penitence (15-18 power, 4 apr, mind element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% mind
Damage affinity(heal): +20% mind
Talent granted: +1 Command Staff
Spell save: +15 (+7 eff.)
Spellpower: +15 (+6 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Persistent WillRequires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 2
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +12% mind
Mindpower: +10 (+5 eff.)
It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower)
Activation costs 25 power out of 25/25.
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+6 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.0
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 13.92 mind and 12.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 13.
Terrified: Deals 2.90 mind and 2.50 darkness damage per turn and increases cooldowns by 22%.
Haunted: Causes the target to suffer 5.42 mind and 4.68 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+12 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Семена Чёрного древа (мощь: 17-19, пр.бр.: 27, урон: Тьма)Необходимо:
- Воля 28
- Магия 20
Напитано природой
Движимо псионическими силами
Питаемо неведомыми силами
Вес: 3.00.
[Уникальный]
Тип: оружие/средоточие; ранг 4
Баз. мощь: 17.0 - 18.7
Использ. характеристики: 40% вол, 30% маг
Урон: Тьма
Мастерство: Псионические клинки
Награда за точн.: +0.2% вер-ть крит. уд. (пред. 25%)
Для этого оружия точность зависит от Воли.
Пробитие брони: +27
Вер-ть крит. уд.: +5.0%
Скорость атаки: 100%
При попадании оружием:
* 15% шанс применить по цели способность «Прорыв щупалец» уровня 3.
При ношении:
Меняет хар-ки: +6 вол / +6 маг
Меняет урон: +10% Мор / +10% Разум / +10% Тьма
Мощь заклятий: +12 (+4 расч.)
Вер-ть маг. крит. уд.: +12%
Мощь разума: +12 (+6 расч.)
Вер-ть мент. крит. уд.: +12%
Эта извивающаяся масса щупалец, похоже, заразила средоточие, создав какое-то причудливое слияние естественного и противоестественного. Некогда прозрачный драгоценный камень теперь больше похож на осколок чёрного обсидиана со щупальцами, торчащими из него, словно плети. Вы не хотите думать о последствиях того, что этот страх может слиться с самой природой.
Эта вещь была отправлена в Хранилище Вещей

Преданность (мощь: 31-43, пр.бр.: 6)Необходимо:
- Хитрость 24
- Сила 24
Напитано антимагическими силами
Вес: 3.00.
[Уникальный]
Тип: оружие/булава; ранг 3
Часть набора предметов.
Говорят, что настойчивость шагает в ногу с преданностью.
Баз. мощь: 31.0 - 43.4
Использ. характеристики: 20% хит, 90% сил
Урон: Физический
Награда за точн.: +0.2% баз. ур. оружия (пред. 20%)
Пробитие брони: +6
Вер-ть крит. уд.: +20.0%
Скорость атаки: 100%
Урон (в радиусе 2) при крит. уд.: +50 Выжигание мистических ресурсов
При ношении:
Меняет устойч.: +15% Мистика / +20% Мор
Говорят, что любимые оружия крога – булава в одной руке и меч в другой. Первое – чтобы донести сообщение от Зигурантов, а второе – чтобы убедиться, что оно было усвоено вдоль и поперёк.
Булава символизирует готовность крогов терпеть до тех пор, пока не будет нанесён последний удар по армиям мистиков. Обычно булава используется для того, чтобы избить мага до потери сознания, лишив его возможности творить заклятия.
Эта вещь была отправлена в Хранилище Вещей

Молот Тиракая (мощь: 32-42, пр.бр.: 6)Необходимо:
- Уровень 15
Питается магическими силами
Вес: 5.00.
[Уникальный]
Тип: оружие/двуручный молот; ранг 2
Двуручное.
Баз. мощь: 32.0 - 41.6
Использ. характеристики: 10% маг, 120% сил
Урон: Мистика
Награда за точн.: +0.2% баз. ур. оружия (пред. 20%)
Пробитие брони: +6
Вер-ть крит. уд.: +8.0%
Скорость атаки: 100%
Урон (в радиусе 2) при крит. уд.: +24 Мистическое безмолвие
При ношении:
Вер-ть физ. крит. уд.: +2.0%
Меняет хар-ки: +4 снр / +4 хит / +4 маг
Меняет урон: +8% Мистика / +4% Всё
Вер-ть маг. крит. уд.: +2%
Вер-ть мент. крит. уд.: +2%
аметист: мистика
Можно использовать, чтобы инкрустировать молот самоцветом.
Использование стоит 10 заряда(ов) из 10/10.
Этот массивный молот образован из крупной друзы странных кристаллов. На боку молота Вы видите пустую прорезь; похоже, внутри легко поместится и Ваш собственный самоцвет.
Эта вещь была отправлена в Хранилище Вещей
