
Genocide (42-67 power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Nature/Master
Weapon Damage 42.0 - 67.2 Physical
Uses 120% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+5 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
,Str 35
[Unique]
Master
While equipped:
Stats +5 Con
defense ------
Armor +20
Defense +10 (+3 eff.)
Fatigue +24%
Resistance -15% acid +15% physical
Crit Avoidance 20%
Physical save +15 (+7 eff.)
Life +50.00
Life Regen +2.00
Knockbk Resist +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
Reqs Str 16
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Damage +5% mind +5% physical
Ignore resists +10% mind +10% physical
defense ------
Armor +8
Defense +12 (+4 eff.)
Resistance +15% acid +12% physical +9% all
Physical save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 30.78 to 38.48 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+6 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+4 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Weapon Damage 23.0 - 32.2 Physical
Uses 120% Mag
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+3 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+3 eff.)
defense ------
Resistance +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Effective talent level: 1.0
Power cost 80 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.06 cold damage and 15.85 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0 Encumbrance
T2 light armor
Reqs Str 16
[Unique]
Master
While equipped:
Stats +4 Con
defense ------
Armor +6
Defense +12 (+4 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0 Encumbrance
T4 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Master
While equipped:
Stats +15 Con
defense ------
Armor +50
Hardiness +15%
Fatigue +35%
Physical save +45 (+24 eff.)
Knockbk Resist +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 28.0 - 39.2 Physical
Uses 100% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+2 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Vargh Redemption0.1
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
dps ----------
Dmg.mod +15% cold
----- def -----
Resists +10% nature +25% cold
---------- misc
Max.mana +20.00
Max.stam +20.00
Max.psi +20.00
Max.Air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.65 cold and 9.68 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Wheel of Fate0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
