

Borfast's Cage (10 def, 20 armour)
Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Damage when hit (Melee): 0 physical
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+4 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +5 Cun
Infravision radius: +2
Sight radius: +1
This antique spyglass is weathered from use, but seems well maintained.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 27
- Talent Steam Pool
Powered by unknown forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 50.0 - 75.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
On weapon kill:
* Fully heal yourself. (15 turn cooldown)
Lifesteal (this weapon only): +10%
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +18
Defense: +14 (+5 eff.)
Fatigue: +15%
Talent granted: +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 3
Using medical injector with 130% efficiency and 62% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 magical effects and grants a fiery aura (23% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 130% efficiency and 62% cooldown modifier.
It can be used to heal 371
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 3
Using medical injector with 130% efficiency and 62% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 physical effects and grants a frost aura (23% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 3
Using medical injector with 130% efficiency and 62% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 mental effects and grants a water aura (23% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 3
When attach to an other item:
Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
On critical strikes generates a 3 tiles lightning beam.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.