

focusing cashmere robe (0 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Wil
Changes resistances: +11% all
Mana each turn: +0.16
Psi each turn: +0.15
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +6 Str / +6 Mag / +6 Wil
Changes resistances: +7% lightning / +5% cold / +13% all
Changes damage: +20% lightning / +5% physical / +12% cold
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Changes stats: +3 Str / +5 Mag / +6 Wil / +5 Cun
Changes resistances penetration: +10% arcane / +8% physical
Changes damage: +9% arcane
See invisible: +24
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +3 Dex
Changes resistances: +6% nature
Changes resistances penetration: +10% nature / +10% light
Changes damage: +15% nature / +15% light / +12% mind
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 18.5 - 24.1
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 9%
Changes stats: +3 Str / +7 Mag
Changes resistances penetration: +10% darkness
Changes damage: +3% acid
Reduces incoming crit damage: 5.00%
Light radius: +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: -4%
Effects on melee hit:
* 10% chance to reduce armor by 9%
Changes stats: +1 Mag / +2 Con
Changes resistances: +12% acid
Changes damage: +3% acid
Reduces incoming crit damage: 5.00%
Maximum encumbrance: +21
Physical save: +6 (+3 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 29.5 - 38.4
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +13 Mag
Changes resistances: +9% temporal
Changes damage: +6% arcane / +9% temporal
Light radius: +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.2
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
When wielded/worn:
Changes stats: +5 Str / +4 Dex / +5 Mag / +4 Wil / +5 Cun / +6 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+4 eff.)
Mindpower: +12 (+3 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 82 power out of 18/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +9 Str / +17 Mag / +17 Wil
Changes resistances: +18% lightning / +15% cold / +6% darkness / +11% all
Changes damage: +17% lightning / +28% physical / +25% cold
Disarm immunity: +20%
Life regen: +4.00
Mana each turn: +0.18
Psi each turn: +0.12
Healing mod.: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 28%
Changes stats: +7 Dex / +3 Mag / +2 Con
Changes resistances: +6% lightning
Changes resistances penetration: +10% darkness
Amulets make your neck look great!
This item has been sent to the Item's Vault.