
Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28 (+10 eff.)
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+7 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+5 eff.)
Resists +20% lightning
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Moon (136% power, 30 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 137% Range: 1.3x
Uses 45% Mag, 45% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.5% APR / acc
Apr +30
Crit +10.0%
Atk.spd 100%
Melee+ +20 darkness
+0% confusion
While equipped:
dps ----------
Dmg.mod +10% darkness
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 129% Range: 1.3x
Uses 45% Mag, 45% Dex
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.5% APR / acc
Apr +20
Crit +20.0%
Atk.spd 100%
Melee+ +20 light +0 blinding
While equipped:
dps ----------
Dmg.mod +10% light
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +3 Wil +5 Mag
dps ----------
Spell.pwr +23 (+8 eff.)
Dmg.mod +20% physical
+20% temporal
Res.pen +20% physical
+20% temporal
Melee Ret 10 temporal 20 physical
----- def -----
Armour +3
Defense +9 (+2 eff.)
Resists +10% physical
+10% temporal
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0
T4 head armor
Reqs Heavy Armour Training
[Unique]
Arcane/Master
While equipped:
Stats +10 Con +10 Wil
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demon seeds
+0.20 Corruption/Demonic pact
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Fire Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 218.90 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% lightning
----- def -----
Armour +5
Resists +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+6 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Shard of Insanity0.1
T3 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +8 (+4 eff.)
Melee+ 5% confusion
Dmg.mod +25% mind
Res.pen +20% mind
Melee Ret 5% confusion
----- def -----
Resists -10% mind
Mind.save +35 (+12 eff.)
Confus- -100%
Inner Demons:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 11 turns, there's a 14% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons.
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 131% Range: 1.6x
Uses 10% Mag, 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0
T3 multi-hued gem
Reqs Level 15
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
