

Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +1 Con / +4 Mag
Changes resistances: +26% darkness / +6% temporal
Changes damage: +13% darkness
Stun/Freeze immunity: +53%
Life regen: +3.80
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +10 Str / +6 Dex / +5 Wil / +6 Cun / +14 Con
Changes resistances: +6% acid
Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major
Talent mastery: +0.40 Technique / Combat training
Spell save: -30 (-5 eff.)
Stamina each turn: +1.50
Mana each turn: -0.60
Hate when firing a critical mind attack: +3.00
Maximum hate: +6.00
Mental crit. chance: +8%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* Slows global speed by 15%
* 30% chance to daze at end of turn
Changes resistances: +15% lightning / +9% temporal / +5% arcane
Changes resistances penetration: +10% lightning
Changes damage: +12% arcane / +3% lightning
Silence immunity: +50%
Confusion immunity: +40%
Stun/Freeze immunity: +50%
Life regen: +5.50
Healing mod.: +30%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.