

Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 30.5 - 39.6
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +8 nature / +8 temporal
Burst (radius 1) on hit: +4 darkness / +8 physical
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +3
Changes stats: +4 Str / +1 Dex
Changes resistances: +4% all
Changes resistances penetration: +5% nature
Changes damage: +8% physical
Stamina when hit: +1.00
Only die when reaching: -20.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar is wrathful to the hated.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 15.5 - 17.1
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +16 fire
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +5 Wil
Physical save: +7 (+2 eff.)
Hate when firing a critical mind attack: +7.00
Psi when firing a critical mind attack: +3.00
Maximum hate: +6.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +11%
Life leech chance: +6%
Life leech: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 nature
Changes stats: +5 Str
Changes resistances: +9% nature
Changes resistances penetration: +10% mind
Changes damage: +3% mind
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +31 (+18 eff.)
Spell crit. chance: +19%
Light radius: +1
It can be used to conjure elemental energy in a radius 10 cone, dealing 22.26 to 26.71 lightning damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Changes resistances: +17% fire
Life regen: +2.00
Stamina each turn: +0.50
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 59.0 - 88.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Burst (radius 1) on hit: +8 darkness
When wielded/worn:
Physical power: +4 (+1 eff.)
Defense: +9 (+5 eff.)
Ranged Defense: +9 (+5 eff.)
Changes stats: +4 Str / +3 Con
Changes resistances penetration: +16% mind / +13% darkness
Healing mod.: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 61.5 - 73.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +16
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 40 arcane resource burn
Damage (Ranged): +6 temporal / +8 nature
Burst (radius 1) on hit: +12 light
Burst (radius 2) on crit: +4 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Physical crit. chance: +14.0%
Effects on melee hit:
* 20% chance to disease
Changes resistances penetration: +5% blight
Changes damage: +30% darkness / +9% blight
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Mana each turn: +0.22
Mana when firing critical spell: +1.00
Maximum mana: +71.00
Spellpower: +15 (+12 eff.)
Spell crit. chance: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.