cleansing cured leather armour of the deep (2 def, 6 armour)
Requires:
- Strength 14
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes resistances: +5% acid / +7% cold / +10% nature / +11% blight
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
cleansing cured leather armour of the deep (2 def, 6 armour)Requires:
- Strength 14
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes resistances: +5% acid / +7% cold / +10% nature / +11% blight
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
The Black Core
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.