
Crystal Shard (16-19.2 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+13 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 41 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

ZanyndilRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Armour penetration: +2
Changes stats: +2 Con
Critical mult.: +9.00%
Physical save: +6 (+2 eff.)
Light radius: +2
Healing mod.: +13%
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

voratun shield 'Polobrelle' (20 def, 3 armour, 70.5-84.6 power, 210.5 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 70.5 - 84.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +210
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* reduce the cooldown of your ward talent by 1
Burst (radius 2) on crit: +29 light / +11 darkness / +4 arcane
When wielded/worn:
Armour: +3
Defense: +20 (+9 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Damage when hit (Melee): 8 arcane
Changes resistances: +9% light / +6% darkness / +5% arcane
Maximum wards: +3 lightning / +1 temporal / +3 blight / +3 fire / +3 cold
Talents granted: +1 Ward +5 Block
Deflect projectiles away: +19%
Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers
Handheld deflection devices.
This item has been sent to the Item's Vault.

Salikira (69-103.5 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 69.0 - 103.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
On weapon crit:
* splashes the target with acid
Damage (Melee): +13 acid
When wielded/worn:
Changes resistances penetration: +10% mind
Changes damage: +6% mind
Maximum life: +40.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires:
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +6%
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +3 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Bilesage (28.5-39.9 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 28.5 - 39.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +16 insidious poison
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +7
Physical crit. chance: +7.0%
Effects on melee hit:
* Slows global speed by 30%
* 20 arcane resource burn
Changes resistances: +3% acid
Changes resistances penetration: +7% physical
Blunt and deadly.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+6 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

GilenegRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +10.0%
Changes stats: +2 Str / +1 Mag / +1 Cun
Changes resistances penetration: +19% physical
Changes damage: +27% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
