

3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 100% Mag
Dmg Occult
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+3 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+6 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 162% Range: 1.4x
Uses 60% Mag, 60% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 125.19 arcane and 146.97 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+4 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Random Unique]
Nature/Master
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +24%
Crit.mult +20.00%
Phys.pwr +13 (+3 eff.)
Spell.pwr +25 (+9 eff.)
Dmg.mod +3% lightning +30% light
Res.pen +20% lightning +20% fire
Acc +14 (+3 eff.)
On Hit (Melee):
* 23% chance to reduce all saves and defense by 30
----- def -----
Defense +15 (+3 eff.)
Resists +6% mind +9% fire
---------- misc
Light +5
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 107.99 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+13 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
Reqs Level 35
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +3 Cun
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +30% acid +30% physical
+30% darkness
Res.pen +19% darkness
+18% physical
----- def -----
Armour +5
Defense +5 (+1 eff.)
Resists +45% acid +2% physical
+16% blight +3% cold
+3% nature +15% all
Phys.save +26 (+11 eff.)
Spell.save +21 (+10 eff.)
Max.HP +120.00
HP.reg +5.90
Heal.mod +30%
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Max.hate +14.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


2.0
T5 head armor
Reqs Level 35
[Random Unique]
Arcane
While equipped:
Stats +9 Mag +6 Con
dps ----------
Spell.pwr +9 (+2 eff.)
Dmg.mod +17% light +9% darkness
+16% arcane
Melee Ret 2 darkness
On Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
----- def -----
Defense +3 (+0 eff.)
Resists +25% light +12% temporal
---------- misc
Mana/turn +2.80
Mana/ret +2.30
Max.mana +81.00
Manaflow:
Puts all charms on 40 cooldown
Level 2.0
Pwr.cost 40 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Random Unique]
Nature
While equipped:
Stats +2 Str +3 Dex +6 Wil
+3 Con
dps ----------
Dmg.mod +12% lightning
Res.pen +10% lightning
----- def -----
Armour +14
Defense +20 (+4 eff.)
Fatigue +8%
Resists +14% acid +15% cold
+30% darkness
+37% blight
Max.HP +70.00
HP.reg +9.60
Heal.mod +30%
Blind- +20%
---------- misc
Light +2
Breathe water
A suit of armour made of leather.
This item has been sent to the Item's Vault.


3.0
T5 waraxe 1H weapon
[Random Unique]
Arcane/Master
Power 152% Range: 1.4x
Uses 100% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit.r1 +16 mind +20 cold
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 128 damage
* Create an explosion dealing 128 lightning damage (1/turn)
While equipped:
dps ----------
Dmg.mod +30% lightning +12% cold
Res.pen +40% lightning
+15% physical
Acc +14 (+4 eff.)
Apr +13
----- def -----
Resists +6% lightning
One-handed war axes.
This item has been sent to the Item's Vault.


1.0
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun +8 Lck
----- def -----
Rng.Def +20 (+4 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 43 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.


2.0
T5 torque charm
[Rare]
Psionic
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Defense +25 (+5 eff.)
Resists +6% acid
Phys.save +3 (+1 eff.)
Poison- +20%
Confus- +20%
Pinning- +20%
Setup a psionic shield, reducing all damage taken by 141 for 5 turns
Puts all charms on 25 cooldown
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


1.0
T5 lite
[Random Unique]
Arcane/Master
While equipped:
dps ----------
Dmg.mod +13% light +6% mind
Res.pen +15% mind +12% all
Apr +11
Melee Ret 4 lightning
On Hit (Melee):
* 10% chance to reduce all saves and defense by 31
----- def -----
Resists +15% lightning
+10% temporal
+15% darkness +9% cold
+6% mind
Affinity +5% light
Def/telep +20
Res/telep +18%
Dur/telep +30%
---------- misc
Light +9
Sun Flare:
Puts all charms on 30 cooldown
Level 3.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 258.87 light damage.
At talent level 3 you gain 38% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +11 Mag +8 Wil
dps ----------
Mind.crit +4%
Spell.pwr +26 (+5 eff.)
Mind.pwr +4 (+1 eff.)
S.pwr/crit +8
On Melee Ret:
* 37% chance to reduce strength, dexterity, and constitution by 37
* 39% chance to reduce damage dealt by 29%
----- def -----
Resists +6% darkness +15% all
Crit.chn- 15.00%
Spell.save +18 (+4 eff.)
Mind.save +29 (+9 eff.)
Disease- +20%
Silence- +70%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.