Merkul's Second Eye
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Curespitter (23/23, 62-86.8 power, 14 apr)
Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 62.0 - 86.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 23
On weapon hit:
* Slows global speed by 20%
* 10% chance to knock the target back
Damage (Ranged): +39 physical / +9 darkness
Burst (radius 1) on hit: +4 nature
Burst (radius 2) on crit: +12 nature
Damage against: +14% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Curespitter (23/23, 62-86.8 power, 14 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 62.0 - 86.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 23
On weapon hit:
* Slows global speed by 20%
* 10% chance to knock the target back
Damage (Ranged): +39 physical / +9 darkness
Burst (radius 1) on hit: +4 nature
Burst (radius 2) on crit: +12 nature
Damage against: +14% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Gilonarigosus the cashmere wizard hat (2 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 8 mind
Changes resistances: +18% acid / +3% mind
Changes damage: +42% acid
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Gilonarigosus the cashmere wizard hat (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 8 mind
Changes resistances: +18% acid / +3% mind
Changes damage: +42% acid
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
woollen robe 'Sparkblight' (5 def, 6 armour)
Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +6
Defense: +5 (+3 eff.)
Changes resistances: +15% acid / +3% darkness / +12% lightning
Changes resistances penetration: +10% darkness
Changes damage: +10% acid
Physical save: +33 (+11 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
woollen robe 'Sparkblight' (5 def, 6 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +6
Defense: +5 (+3 eff.)
Changes resistances: +15% acid / +3% darkness / +12% lightning
Changes resistances penetration: +10% darkness
Changes damage: +10% acid
Physical save: +33 (+11 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Bleakquell of the Blightspawn (8-8.8 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 8.0 - 8.8
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Damage when hit (Melee): 2 mind / 4 darkness
Changes stats: +6 Cun / -6 Con
Changes resistances: +4% blight
Changes damage: +4% darkness / +4% nature / +5% mind
Physical save: +20 (+7 eff.)
Blindness immunity: +10%
Disease immunity: +14%
Teleport immunity: +10%
Hate when firing a critical mind attack: +3.00
Maximum hate: +10.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Life leech chance: +9%
Life leech: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Bleakquell of the Blightspawn (8-8.8 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 8.0 - 8.8
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Damage when hit (Melee): 2 mind / 4 darkness
Changes stats: +6 Cun / -6 Con
Changes resistances: +4% blight
Changes damage: +4% darkness / +4% nature / +5% mind
Physical save: +20 (+7 eff.)
Blindness immunity: +10%
Disease immunity: +14%
Teleport immunity: +10%
Hate when firing a critical mind attack: +3.00
Maximum hate: +10.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Life leech chance: +9%
Life leech: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Glitterbore the thorny mindstar (7.5-8.25 power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
Base power: 7.5 - 8.3
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes stats: +3 Wil
Changes resistances: +9% acid
Changes resistances penetration: +9% acid / +5% mind
Changes damage: +11% acid / +9% light / +15% mind
Grants telepathy: Humanoid/Orc
Critical mult.: +10.00%
Life regen: +0.90
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Glitterbore the thorny mindstar (7.5-8.25 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural venom should be returned to the wyrm.
Base power: 7.5 - 8.3
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes stats: +3 Wil
Changes resistances: +9% acid
Changes resistances penetration: +9% acid / +5% mind
Changes damage: +11% acid / +9% light / +15% mind
Grants telepathy: Humanoid/Orc
Critical mult.: +10.00%
Life regen: +0.90
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
gold ring 'Ce'Nurerin'
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes stats: +7 Cun / +6 Dex
Changes resistances: +9% mind
Changes resistances penetration: +15% acid / +20% mind
Changes damage: +9% acid / +6% mind
Rings can have magical properties.
This item has been sent to the Item's Vault.
gold ring 'Ce'Nurerin'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes stats: +7 Cun / +6 Dex
Changes resistances: +9% mind
Changes resistances penetration: +15% acid / +20% mind
Changes damage: +9% acid / +6% mind
Rings can have magical properties.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; cure magical, physical, mental)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; cure magical, physical, mental)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Mummified Egg-sac of Ungolë
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+9 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+9 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+10 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+1 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+10 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+1 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
barbed quiver of ash arrows of crippling (15/15, 30-42 power, 7 apr)
Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 30.0 - 42.0
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +21.5%
Capacity: 15
On weapon crit:
* Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
barbed quiver of ash arrows of crippling (15/15, 30-42 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 30.0 - 42.0
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +21.5%
Capacity: 15
On weapon crit:
* Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Jaw of Rogroth
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 21 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.
Jaw of RogrothRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)
Activation costs 21 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.