Sunbrawn the pair of voratun boots (0 def, 5 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +6.0%
Physical power: +6 (+1 eff.)
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 12 fire
Changes resistances: +30% darkness / +25% temporal
Changes resistances penetration: +20% darkness / +19% temporal
Changes damage: +6% fire
Physical save: +10 (+2 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+4 eff.)
Blindness immunity: +20%
Silence immunity: +43%
Disarm immunity: +5%
Confusion immunity: +44%
Pinning immunity: +15%
Stun/Freeze immunity: +50%
Damage Shield penetration: +20%
Defense after a teleport: +31
Resist all after a teleport: +29%
New effects duration reduction after a teleport: +40%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Sunbrawn the pair of voratun boots (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +6.0%
Physical power: +6 (+1 eff.)
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 12 fire
Changes resistances: +30% darkness / +25% temporal
Changes resistances penetration: +20% darkness / +19% temporal
Changes damage: +6% fire
Physical save: +10 (+2 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+4 eff.)
Blindness immunity: +20%
Silence immunity: +43%
Disarm immunity: +5%
Confusion immunity: +44%
Pinning immunity: +15%
Stun/Freeze immunity: +50%
Damage Shield penetration: +20%
Defense after a teleport: +31
Resist all after a teleport: +29%
New effects duration reduction after a teleport: +40%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Yvylle the Dazzlefear (0 def, 23 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +23
Armour Hardiness: +15%
Effects on melee hit:
* 30% chance to blind
Damage (Melee): 15 blight / 18 darkness
Damage when hit (Melee): 4 light / 4 blight
Changes stats: +6 Mag / +6 Cun / +15 Con
Changes resistances: +12% blight / +12% physical / +10% light / +25% darkness
Changes resistances penetration: +5% light
Changes damage: +11% blight / +11% darkness
Infravision radius: +2
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 68.27 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Yvylle the Dazzlefear (0 def, 23 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +23
Armour Hardiness: +15%
Effects on melee hit:
* 30% chance to blind
Damage (Melee): 15 blight / 18 darkness
Damage when hit (Melee): 4 light / 4 blight
Changes stats: +6 Mag / +6 Cun / +15 Con
Changes resistances: +12% blight / +12% physical / +10% light / +25% darkness
Changes resistances penetration: +5% light
Changes damage: +11% blight / +11% darkness
Infravision radius: +2
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 68.27 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Punae's Blade (46-64 power, 4 apr)
3.0
T4 longsword 1H weapon
Reqs Str 30
[Unique]
Master
Power 46.0 - 64.4 Physical
Uses 40% Wil, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+21 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
Punae's Blade (46-64 power, 4 apr)3.0
T4 longsword 1H weapon
Reqs Str 30
[Unique]
Master
Power 46.0 - 64.4 Physical
Uses 40% Wil, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+21 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
keeper's elven-wood longbow of piercing
4.0
T4 longbow 2H weapon
Reqs Dex 35
[Ego++]
Arcane/Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
dps ----------
Dmg.mod +15% physical
+23% temporal
Res.pen +14% temporal
+11% physical +17% all
Acc +27 (+13 eff.)
Apr +11
---------- misc
Cooldown Arrow Stitching -1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
keeper's elven-wood longbow of piercing4.0
T4 longbow 2H weapon
Reqs Dex 35
[Ego++]
Arcane/Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
dps ----------
Dmg.mod +15% physical
+23% temporal
Res.pen +14% temporal
+11% physical +17% all
Acc +27 (+13 eff.)
Apr +11
---------- misc
Cooldown Arrow Stitching -1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)
2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+7 eff.)
Resists +25% nature +13% all
Phys.save +15 (+6 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+7 eff.)
Resists +25% nature +13% all
Phys.save +15 (+6 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)
3.0
T3 longsword 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 40% Wil, 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+5 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 40% Wil, 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+5 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)
1.0
T3 dagger 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 40% Wil, 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+6 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 40% Wil, 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+6 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)
3.0
T4 head armor
Reqs Heavy armour training
Mag 16
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+5 eff.)
----- def -----
Armour +8
Defense +4 (+3 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (4 def, 8 armour)3.0
T4 head armor
Reqs Heavy armour training
Mag 16
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+5 eff.)
----- def -----
Armour +8
Defense +4 (+3 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Healblood (28-36 power, 9 apr)
1.0
T4 dagger 1H weapon
Reqs Dex 35
[Random Unique]
Master/Psionic
Power 28.0 - 36.4 Physical
Uses 40% Wil, 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Wil
dps ----------
Phys.crit +9.0%
Dmg.mod +18% nature
Acc +9 (+5 eff.)
----- def -----
Defense +9 (+4 eff.)
Disarm- +36%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Healblood (28-36 power, 9 apr)1.0
T4 dagger 1H weapon
Reqs Dex 35
[Random Unique]
Master/Psionic
Power 28.0 - 36.4 Physical
Uses 40% Wil, 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +3 Wil
dps ----------
Phys.crit +9.0%
Dmg.mod +18% nature
Acc +9 (+5 eff.)
----- def -----
Defense +9 (+4 eff.)
Disarm- +36%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun battleaxe 'Liselle' (58-86 power, 8 apr)
3.0
T5 battleaxe 2H weapon
[Random Unique]
Disrupt/Master
Power 57.5 - 86.2 Physical
Uses 40% Wil, 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +12 physical
Against +28% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
dps ----------
Phys.crit +2.0%
Phys.pwr +5 (+1 eff.)
Res.pen +13% physical
Acc +62 (+25 eff.)
Apr +21
----- def -----
Armour +4
Defense +14 (+5 eff.)
Disarm- +56%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Liselle' (58-86 power, 8 apr)3.0
T5 battleaxe 2H weapon
[Random Unique]
Disrupt/Master
Power 57.5 - 86.2 Physical
Uses 40% Wil, 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +12 physical
Against +28% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
dps ----------
Phys.crit +2.0%
Phys.pwr +5 (+1 eff.)
Res.pen +13% physical
Acc +62 (+25 eff.)
Apr +21
----- def -----
Armour +4
Defense +14 (+5 eff.)
Disarm- +56%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+8 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Xanolrawen the voratun amulet
0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +16 Str +15 Dex +11 Wil
+11 Cun +7 Con
dps ----------
Mov.spd +10%
----- def -----
Fatigue -9%
Resists +6% blight
Mind.save +30 (+8 eff.)
HP.reg +1.10
---------- misc
Stam/turn +0.70
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Xanolrawen the voratun amulet0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +16 Str +15 Dex +11 Wil
+11 Cun +7 Con
dps ----------
Mov.spd +10%
----- def -----
Fatigue -9%
Resists +6% blight
Mind.save +30 (+8 eff.)
HP.reg +1.10
---------- misc
Stam/turn +0.70
Amulets can have magical properties.
This item has been sent to the Item's Vault.