
Baryrak (26-33.8 power, 13 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 26.0 - 33.8
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +13
Crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Changes resistances: +3% acid / +2% physical / +6% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

SepsisripRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage (Melee): 9 light / 6 darkness
Effects when hit in melee:
* 9% chance to reduce damage dealt by 23%
* 8% chance to blind
Changes damage: +6% nature / +7% light / +7% darkness
Spell save: +9 (+3 eff.)
Mana each turn: +0.20
Spell crit. chance: +3%
Mental crit. chance: +4%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

voratun gauntlets 'Haleharamnir' (10 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +8 (+2 eff.)
Armour: +3
Defense: +10 (+5 eff.)
Fatigue: +5%
Damage when hit (Melee): 4 arcane
Changes stats: +4 Str
Changes resistances: +6% acid
Cut immunity: +20%
Healing mod.: +20%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Lightningbender (0 def, 19 armour, 18-21.6 power, 40.5 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 18.0 - 21.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +40
When wielded/worn:
Armour: +19
Fatigue: +8%
Changes resistances: +9% lightning / +20% fire / +9% mind / +18% acid
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Dawnstoker (19.5-25.35 power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 19.5 - 25.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 light
When wielded/worn:
Accuracy: +10 (+3 eff.)
Defense: +9 (+5 eff.)
Changes resistances: +6% light
Changes resistances penetration: +25% acid
Disarm immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Baryroddazor the Voidhacker (0 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +5
Physical power: +7 (+1 eff.)
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce damage dealt by 23%
Damage when hit (Melee): 6 nature / 10 darkness
Changes resistances: +7% blight / +3% acid
Changes damage: +6% acid
Spell save: +11 (+4 eff.)
When used to modify unarmed attacks:
Base power: 19.5 - 27.3
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +14
Crit. chance: +8.0%
Attack speed: 83%
On weapon hit:
* 10% chance to slow global speed by 55%
* 10% chance to reduce armor by 13%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Rune of the Rift (370.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 392.20 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.woollen robe 'Polurin' (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +5 Mag / +5 Wil
Changes resistances: +7% blight / +21% fire / +9% all
Changes damage: +14% fire
Life regen: +1.70
Mana each turn: +0.12
Psi each turn: +0.21
Mana when firing critical spell: +1.00
Vim when firing critical spell: +2.00
Maximum life: +40.00
Spellpower: +5 (+4 eff.)
Healing mod.: +10%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Xetta (0 def, 21 armour, 32-38.4 power, 112.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 32.0 - 38.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +112
When wielded/worn:
Armour: +21
Fatigue: +8%
Damage (Melee): 19 cold
Damage when hit (Melee): 12 ice
Changes resistances: +6% light / +15% acid
Talent granted: +1 Block
Mental save: +12 (+4 eff.)
Poison immunity: +20%
Teleport immunity: +20%
Maximum life: +80.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Shiverrebel the stralite ringRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes resistances: +36% light
Changes resistances penetration: +25% cold
Changes damage: +6% cold / +18% light / +24% mind
Critical mult.: +15.00%
Maximum hate: +6.00
Maximum psi: +20.00
Rings can have magical properties.
This item has been sent to the Item's Vault.

Shimmerlady (20/20, 45.5-63.7 power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 45.5 - 63.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +13.0%
Capacity: 20
On weapon hit:
* 20% chance to reduce damage dealt by 22%
On weapon crit:
* Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +20 lightning
Damage (radius 2) on crit: +16 acid / +20 darkness / +20 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
