
plaguebringer's voratun greatsword of evisceration (64-103 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 64.5 - 103.2
Uses stats: 72% Wil, 50% Mag
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 29
On weapon crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +23 blight
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +12 (+2 eff.)
Disease immunity: +18%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Erulatharand the elven-silk robe (0 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +5 Str / +18 Mag / +15 Wil
Changes resistances: +13% lightning / +12% cold / +10% blight / +15% all
Changes resistances penetration: +5% mind
Changes damage: +24% lightning / +14% physical / +17% cold / +9% mind / +18% temporal
Mana each turn: +0.35
Psi each turn: +0.27
A cloth vestment. It offers no intrinsic protection but can be enchanted.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Burnsage the dwarven-steel pickaxe (dig speed 19 turns)Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 54%
Changes stats: +4 Str / +3 Con
Changes resistances: +3% cold / +3% fire / +5% arcane / +8% darkness
Damage affinity(heal): +15% darkness
Physical save: +10 (+5 eff.)
Spell save: +9 (+4 eff.)
Mental save: +9 (+4 eff.)
Maximum life: +58.00
Light radius: +1
Infravision radius: +5
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Ce'Nymina (0 def, 8 armour, 180.5 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Fatigue: +8%
Damage when hit (Melee): 8 lightning
Changes stats: +4 Dex
Changes resistances: +37% lightning / +3% temporal / +14% light / +12% darkness
Changes damage: +9% arcane
Talent granted: +1 Block
Reduces incoming crit damage: 15.00%
Confusion immunity: +10%
Only die when reaching: -80.00 life
Handheld deflection devices.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
