
Goruredig the Blazelore (44-62 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 44.5 - 62.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 1) on hit: +4 lightning
Damage against: +28% Unnatural
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +25.0%
Changes stats: +5 Str / +5 Wil
Changes resistances: +3% blight / +3% temporal / +3% darkness
Changes resistances penetration: +5% lightning
Critical mult.: +21.00%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Hanoruifang (62-94 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 62.5 - 93.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16
Damage (Melee): +10 darkness
Damage against: +17% Living
When wielded/worn:
Physical crit. chance: +10.0%
Changes damage: +6% blight
Reduces incoming crit damage: 5.00%
Disease immunity: +15%
Spellpower: +20 (+7 eff.)
See invisible: +6
Massive two-handed mauls.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +16 (+5 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Emenne (23/23, 52-74 power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 52.5 - 73.5
Uses stats: 50% Mag, 42% Cun
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 23
On weapon hit:
* 38% chance to gain 10% of a turn (3/turn limit)
* Create an explosion dealing 101 fire damage (1/turn)
Damage (Ranged): +18 temporal / +4 mind
Damage (radius 1) on hit: +16 temporal / +4 mind / +23 fire
Damage (radius 2) on crit: +4 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Unrakath (38-49 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 30% Cun, 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 27% chance to reduce strength, dexterity, and constitution by 22
On weapon crit:
* Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16
Damage (Melee): +6 blight
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +5
Changes resistances: +3% acid / +3% mind / +3% nature / +6% light
Changes resistances penetration: +12% all
Silence immunity: +20%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
