
The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+4 eff.)
----- def -----
Armour +35
Defense +25 (+5 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+7 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (150% power, 12 apr)1.0
T5 dagger 1H weapon
Reqs Cun 38
[Unique]
Nature
Power 150% Range: 1.3x
Uses 30% Cun, 35% Dex, 35% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+4 eff.)
----- def -----
Armour +10
Defense +10 (+2 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+7 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+6 eff.)
Mind.save +18 (+8 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 511.48 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Power 193% Range: 1.5x
Uses 170% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 155% Mag
Dmg Light
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 331.50 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Nexus of the Way (124% power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 124% Range: 1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% mind
Res.pen +20% mind
----- def -----
Resists +20% mind
Confus- +30%
Wayist: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range 4
Travel.spd instantaneous
Is a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 49 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Goedalath Rock0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-14 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+2 eff.)
Spell.pwr +16 (+3 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 179% Range: 1.6x
Uses 165% Mag, 20% Con
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 90 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+1 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+6 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 514.80 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+5 eff.)
----- def -----
Armour +50
Defense +40 (+8 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+13 eff.)
Spell.save +35 (+11 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
