
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Hellsmasher the pair of rough leather boots (0 def, 1 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Changes resistances: +6% fire
Changes resistances penetration: +5% fire
Life regen: +1.00
Mana when firing critical spell: +2.00
Spellpower: +5 (+3 eff.)
Healing mod.: +11%
Damage Shield penetration: +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.troll-hide cured leather armour of acid resistance (6 def, 4 armour)
Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +17% acid
Life regen: +5.30
Maximum life: +35.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Ce'Nydalaith the Sparkbloom (16-22 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 16.0 - 22.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +4 cold
Damage (radius 1) on hit: +8 lightning
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +5
Physical crit. chance: +7.0%
Physical power: +6 (+2 eff.)
Defense: +7 (+4 eff.)
Changes resistances penetration: +7% physical
Changes damage: +9% lightning / +3% cold
Disarm immunity: +20%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
