
This item will automatically be transmogrified when you leave the level.Siloldassra
Requires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +6
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +2.0%
Changes stats: +5 Wil
Changes resistances: +3% cold
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.iron battleaxe 'Dourpunish' (14-22 power, 1 apr)
Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 1
It must be held with both hands.
Base power: 14.5 - 21.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 14%
Changes resistances: +6% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Charschism (39-58 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 39.0 - 58.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (radius 1) on hit: +10 fire
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +7 (+4 eff.)
Changes resistances penetration: +10% fire
Changes damage: +9% fire
Disarm immunity: +32%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Cuthyrath (15-18 power, 3 apr, temporal element)Requires:
- Magic 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +12 (+6 eff.)
Changes resistances penetration: +15% mind
Changes damage: +15% temporal
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Spellpower: +6 (+6 eff.)
Spell crit. chance: +9%
Mindpower: +5 (+2 eff.)
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 47.13 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Deliromigorn the iron shield (0 def, 12 armour, 35 block)Requires:
- Shield usage training
- Strength 11
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes resistances: +3% mind
Talent granted: +1 Block
Cut immunity: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.iron greatmaul 'Shockspitter' (17-26 power, 1 apr)
Requires:
- Strength 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 17.0 - 25.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +1
Crit. chance: +0.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +9 (+5 eff.)
Changes stats: +1 Dex / +1 Wil
Changes damage: +6% lightning
Reduces incoming crit damage: 15.00%
Disarm immunity: +31%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+1 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
