

Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 28.5 - 37.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 12% chance to daze at end of turn
Damage (Melee): +5 temporal / +18 nature
When wielded/worn:
Armour penetration: +5
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con
Changes resistances: +16% blight / +9% temporal
Changes resistances penetration: +8% lightning / +8% physical
Changes damage: +8% physical
Sharp, short and deadly.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 22.0 - 30.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +8 darkness
Burst (radius 1) on hit: +12 darkness
When wielded/worn:
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Changes resistances penetration: +5% darkness
Changes damage: +18% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 51.5 - 77.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 111%
On weapon crit:
* wounds the target for 7 turns: 14 bleeding, 54% reduced healing
Burst (radius 1) on hit: +8 mind
When wielded/worn:
Accuracy: +23 (+8 eff.)
Physical crit. chance: +13.0%
Physical power: +13 (+5 eff.)
Defense: +12 (+6 eff.)
Changes stats: +9 Dex
Changes resistances: +3% acid / +6% temporal
Mental save: +3 (+1 eff.)
Disarm immunity: +46%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 23% chance to cause random gloom
* 25% chance for lightning to arc to a second target
Damage (Melee): +10 lightning / +8 arcane / +20 cold / +17 mind
When wielded/worn:
Changes stats: +6 Cun / +5 Wil
Changes resistances penetration: +10% fire
Spellpower: +2 (+1 eff.)
Damage Shield penetration: +20%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+3 eff.)
Fatigue: +8%
Damage when hit (Melee): 15 physical
Changes resistances: +6% temporal / +7% physical
Changes damage: +6% nature
Physical save: +28 (+11 eff.)
Disarm immunity: +10%
Confusion immunity: +5%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+10 eff.)
Mental save: +15 (+8 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+6 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+4 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+8 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.