

Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 69.5 - 111.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +20 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 45%
Changes resistances: +6% light / +9% acid
Changes resistances penetration: +25% light
Changes damage: +6% acid
Light radius: +2
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +25.0%
Attack speed: 100%
On weapon crit:
* decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical crit. chance: +3.0%
Physical power: +8 (+1 eff.)
Changes stats: +7 Str / +8 Dex / +5 Mag / +12 Cun / +6 Con
Changes resistances: +9% cold
Changes resistances penetration: +10% blight
Changes damage: +6% all
Spell save: +9 (+3 eff.)
Mana each turn: +0.12
Spellpower: +15 (+8 eff.)
Spell crit. chance: +4%
Mental crit. chance: +3%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +5 (+1 eff.)
Armour: +5
Fatigue: +4%
Changes resistances: +10% lightning / +15% temporal / +11% fire / +10% cold
Changes resistances penetration: +10% cold / +15% physical
Changes damage: +12% temporal / +9% cold
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +8 (+1 eff.)
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +2 Str / +8 Dex / +2 Mag / +2 Wil / +8 Cun / +2 Con
Changes resistances: +6% acid / +5% arcane / +6% nature / +3% light
Stun/Freeze immunity: +26%
Life regen: +11.00
Maximum life: +56.00
Healing mod.: +12%
Rings make your fingers look great!
This item has been sent to the Item's Vault.