

Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28 (+9 eff.)
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
The natural wyrm seeks an element.
Power: 113% Range: 1.1x
Uses stats: 40% Wil, 20% Mag, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +8 (+3 eff.)
Changes resistances: +8% acid / +8% physical / +8% fire / +8% cold / +8% lightning
Changes damage: +8% lightning / +8% physical / +8% fire / +8% cold / +8% acid
Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect
Blindness immunity: +0%
Stun/Freeze immunity: +0%
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Corrosive Breath (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 127.20 acid damage.
Enemies caught in the acid have a 30% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+4 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 37.61 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +12
Defense: +12 (+4 eff.)
Changes stats: +10 Lck / +5 Cun
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+5 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 18 power out of 35/35) :
Effective talent level: 2.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 5 turns.
The radius will increase with your Cunning.
This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural venom should be returned to the wyrm.
Power: 116% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 11 acid
Changes resistances: +15% acid
Changes resistances penetration: +11% acid
Changes damage: +19% acid
Life regen: +1.30
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural sand should be returned to the wyrm.
Power: 107% Range: 1.1x
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 7 physical
Changes resistances: +4% physical
Changes resistances penetration: +13% physical
Changes damage: +10% physical
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 17 of target armor and 9% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.