

Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+9 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+8 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 147% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
It can be used to activate talent Fire Breath (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 128.39 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+6 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+5 eff.)
Mental save: +10 (+5 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 4.0 - 4.4 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +6%
Crit.mult +10.00%
Mind.pwr +4 (+1 eff.)
Melee+ 5 mind 5 darkness
Dmg.mod +9% mind +3% darkness
+3% nature
Res.pen +3% nature
----- def -----
Resists +4% nature
Max.HP +15.00
HP.reg +0.70
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.10 Wild-gift/Harmony
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


1.0
T5 ritual blade 1H weapon
[Random Unique]
Arcane/Master
Power 26.0 - 33.8 Physical
Uses 45% Mag, 45% Dex
Mastery Dagger Mastery
Acc+ +0.5% APR (max 50%)
Apr +9
Crit +10.0%
Atk.spd 100%
Dmg.conv 16% cold
On Crit:
* cripple the target
While equipped:
Stats +2 Str +5 Wil
dps ----------
Phys.crit +8.0%
Spell.crit +18%
Phys.pwr +5 (+3 eff.)
S.pwr/crit +3
Dmg.mod +15% cold
Acc +20 (+7 eff.)
---------- misc
Psi/ret +0.08
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
Reqs Dex 20
[Unique]
Master
Power 46.0 - 73.6 Physical
Uses 90% Str, 50% Dex
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +14.0%
Atk.spd 120%
On Crit.r2 +14 phys.bleed
While equipped:
Stats +3 Cun +3 Dex
----- def -----
Fatigue -14%
Proj.slow +14%
Dusk's Whisper:
Level 3.0
Pwr.cost 25 out of 50/50.
Range 6
Travel.spd 2000% of base
Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 99% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly!
A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Mag 36
[Unique]
Arcane
Power 36.0 - 46.8 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +14.0%
Atk.spd 100%
Melee+ +20 cold
Dmg.conv 50% light
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Spell.pwr +20 (+8 eff.)
Dmg.mod +20% light
---------- misc
Light +2
On Spell Hit: 10% Sun Flare 4
Circle of Blazing Light: (Instant)
Level 4.0
Pwr.cost 40 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 1 each turn and deals 0.93 light damage and 0.98 fire damage per turn to everyone else within its radius. The circle lasts 7 turns.
The damage will increase with your Spellpower.
Magic from high above the clouds. This dagger serves good.
This item has been sent to the Item's Vault.


1.0
T4 wardstone armor
Reqs Mag 25
[Random Unique]
Arcane/Nature
While equipped:
dps ----------
Dmg.mod +14% cold +6% nature
+18% fire
Res.pen +10% fire
----- def -----
Defense +8 (+4 eff.)
Resists +19% blight +23% cold
+12% darkness +9% fire
Dmg.red +4 all
D.Red.from +19% Undead
Spell.save +12 (+6 eff.)
Mind.save +17 (+9 eff.)
Proj.slow +25%
---------- misc
Wards +2 blight +6 cold
+2 darkness
Talents +7 Ward
Handheld warding devices
This item has been sent to the Item's Vault.


3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+5 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.