
Helm of the Dominated (0 def, 9 armour)3.0
T3 head armor
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+3 eff.)
Spell.pwr +10 (+3 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Fulyneg' (15 def, 2 armour, 89 block)7.0
T3 shield armor
[Random Unique]
Arcane/Master
While equipped:
Stats +1 Wil
dps ----------
Res.pen +10% mind
Melee Ret 10 temporal
----- def -----
Armour +2
Defense +15 (+9 eff.)
Rng.Def +8 (+6 eff.)
Fatigue +12%
Resists +11% physical
+12% temporal
Proj.evade +8%
---------- misc
Max.psi +30.00
Talents +3 Block
Time Shield: (Instant)
Puts all charms on 30 cooldown
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (372) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

cashmere cloak 'Elumira' (8 def, 0 armour)2.0
T3 cloak armor
[Rare]
Master
While equipped:
Stats +2 Cun +1 Dex
dps ----------
Phys.crit +4.0%
Acc +5 (+2 eff.)
Apr +10
----- def -----
Defense +8 (+6 eff.)
Rng.Def +6 (+5 eff.)
Die.at -60.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +7
While equipped:
dps ----------
Ranged+ 20 blight
Dmg.mod +40% blight
On Hit (Ranged):
* 40% chance to disease
----- def -----
Disease- +50%
Cyst Burst:
Level 5.0
Pwr.cost 10 out of 20/20.
Range 8
Travel.spd instantaneous
Is a spell
Description: Make your target's diseases burst, doing 56.77 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Shadehue of the Blightspawn (56-89.6 power, 3 apr)3.0
T4 greatsword 2H weapon
[Random Unique]
Arcane/Master
Power 56.0 - 89.6 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +24 cold
While equipped:
Stats +3 Dex -4 Mag +4 Con
dps ----------
Phys.crit +13.0%
Crit.mult +17.00%
Phys.pwr +4 (+1 eff.)
Acc +8 (+2 eff.)
Apr +10
Massive two-handed swords.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
dps ----------
Mind.pwr +6 (+2 eff.)
Dmg.mod +15% acid
Res.pen +10% acid
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray 2
Dissolve:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 0% Cun, 50% Mag, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Cun, 20% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 35% Cun, 55% Dex
Mastery Dagger Mastery
Acc+ +0.5% APR (max 50%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
dps ----------
Mov.spd +12%
----- def -----
Armour +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Scattermind (20/20, 17-20 power, 7 apr)3.0
T3 shot ammo
[Unique]
Nature/Psionic
Power 17.0 - 20.4 Mind
Uses 60% Cun, 60% Dex
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +3.0%
Capacity 20
On Crit:
* strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random.
A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+7 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+5 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Guilt (8-9 power, 13 apr, arcane damage)3.0
T2 mindstar 1H weapon
[Unique]
Arcane/Nature
Power 8.0 - 8.8 Arcane
Uses 25% Wil, 10% Mag, 10% Cun
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +12 (+4 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% arcane +10% nature
----- def -----
Resists +10% arcane +10% nature
Silence- +30%
After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling.
This item has been sent to the Item's Vault.
