
 Polulle the quiver of dragonbone arrows (22/22, 69-97 power, 18 apr)
Polulle the quiver of dragonbone arrows (22/22, 69-97 power, 18 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 69.0 - 96.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +17
Armour Penetration: +18
Crit. chance: +17.0%
Capacity: 22
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 189 physical damage
On weapon crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +9 physical
Damage (radius 1) on hit: +8 temporal
Damage (radius 2) on crit: +8 arcane / +20 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

 Dawn's Blade (50-70 power, 7 apr)
Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 25% Mag, 80% Str
Damage type: Light
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +20% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 355.32 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 30 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

 Scale Mail of Kroltar (10 def, 18 armour)
Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) :
Effective talent level: 3.0
Power cost: 43 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 42.88 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

 The Black Plate (25 def, 35 armour)
The Black Plate (25 def, 35 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+6 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

 Rod of Sarrilon (30-36 power, 4 apr, temporal element)
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

 Molten Skin (15 def, 12 armour)
Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+2 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 11 power out of 16/16) :
Effective talent level: 4.0
Power cost: 11 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 231.58 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

 drakeskin leather sling 'Tidenull'
drakeskin leather sling 'Tidenull'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +11 lightning / +8 cold
Damage (radius 1) on hit: +8 arcane / +8 cold
Damage (radius 2) on crit: +76 fire
When wielded/worn:
Damage when hit (Melee): 10 mind
Changes resistances penetration: +24% fire
Changes damage: +16% lightning / +15% physical / +12% cold
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Global speed: +8%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
