

Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +5 Dex
Changes resistances: +3% fire
Changes resistances penetration: +5% arcane
Critical mult.: +10.00%
Maximum mana: +40.00
Spellpower: +5 (+2 eff.)
Damage Shield penetration: +30%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 1
It must be held with both hands.
Base power: 26.5 - 39.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +12 mind
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 41%
Changes damage: +3% mind
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +15 (+5 eff.)
Changes stats: +1 Str
Changes resistances: +22% light / +3% darkness
Changes damage: +11% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances penetration: +15% arcane
Changes damage: +3% light
Spell save: +18 (+9 eff.)
Maximum life: +46.00
Maximum vim: +40.00
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.