

Requires:
- Level 35
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour: +3
Effects on melee hit:
* 18% chance to cause random gloom
Damage (Melee): 16 mind / 28 darkness
Effects when hit in melee:
* 30% chance to reduce effective powers by 20%
* 23 arcane resource burn
Critical mult.: +5.00%
Physical save: +6 (+3 eff.)
Spell save: +16 (+8 eff.)
Mental save: +0 (+0 eff.)
Disarm immunity: +33%
Hate when firing a critical mind attack: +4.00
Mindpower: +10 (+5 eff.)
Heals friendly targets nearby when you use a nature summon: +20
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Physical crit. chance: +8.0%
Physical power: +9 (+4 eff.)
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +6 (+3 eff.)
Spell save: +11 (+6 eff.)
Mental save: +9 (+5 eff.)
Spellpower: +18 (+6 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.