
SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Attack speed: 75%
Firing range: +9
When wielded/worn:
Accuracy: +12
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 180% damage.
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Gilendur (49-78.4 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +35 insidious poison / +8 mind
Damage conversion: 45% nature
When wielded/worn:
Accuracy: +11
Changes stats: +3 Str
Changes resistances: +10% all
Changes resistances penetration: +11% nature
Changes damage: +10% physical / +9% temporal
Stamina when hit: +2.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Withering OrbsInfused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.2
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 153% damage with a 25% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

HarerastaRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
Damage (Ranged): +8 cold
Burst (radius 1) on hit: +6 mind
Burst (radius 2) on crit: +6 mind
When wielded/worn:
Changes resistances: +9% mind
Changes damage: +6% acid / +17% cold / +6% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Burnfame the quiver of elm arrows (15/15, 14.5-20.3 power, 5 apr)Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 14.5 - 20.3
Uses stats: 70% Dex, 50% Str
Damage type: Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 15
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 58% reduced healing
Damage (Ranged): +8 fire / +9 bleed
Burst (radius 1) on hit: +12 mind
Burst (radius 2) on crit: +8 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Layyra the Mucusravage (22/22, 14-19.6 power, 5 apr)Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 14.0 - 19.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +10.0%
Capacity: 22
On weapon hit:
* Slows global speed by 40%
On weapon crit:
* cripple the target
Damage (Ranged): +28 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Radhurin the quiver of ash arrows (15/15, 19-26.6 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 19.0 - 26.6
Uses stats: 70% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 15
Damage (Ranged): +29 insidious poison / +8 mind
Burst (radius 1) on hit: +16 mind
Burst (radius 2) on crit: +16 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

quiver of ash arrows of crippling (18/18, 20.5-28.7 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +12.5%
Capacity: 18
On weapon crit:
* cripple the target
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Nightsong
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+6 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

thought-forged dwarven-steel greatmaul of erosion (43-64.5 power, 2 apr)Requires:
- Strength 24
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 27% chance to cause random gloom
Damage (Melee): +13 temporal / +16 mind / +10 nature
When wielded/worn:
Changes stats: +2 Cun / +6 Wil
Massive two-handed mauls.
This item has been sent to the Item's Vault.
