

Requires:
- Heavy armour training
- Strength 28
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +6 Str / +1 Dex / +2 Cun
Changes resistances: +16% fire
Reduces incoming crit damage: 15.00%
Light radius: +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.


mindwoven linen wizard hat (1 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Psi each turn: +0.11
Mindpower: +3 (+2 eff.)
Mental crit. chance: +2%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 20 fire
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +29.00%
Spellpower: +19 (+5 eff.)
Spell crit. chance: +5%
See invisible: +6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% cold
Changes resistances penetration: +10% cold
Changes damage: +15% cold
Spellpower: +10 (+3 eff.)
Light radius: +5
It can be used to release a will o' the wisp that will explode against your foes for 478 cold damage (based on your Magic)
Activation costs 20 power out of 20/20.
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Black Mesh (8 def, 2 armour, 120 block)
Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+7 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


Eel-skin armour (16 def, 0 armour)
Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+11 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 25 power out of 44/50) :
Effective talent level: 2.0
Power cost: 25 out of 44/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 78.52 to 235.55 lightning damage (157.03 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 42%
Changes resistances: +7% darkness / +6% temporal
Changes resistances penetration: +10% mind / +15% acid
Changes damage: +3% acid / +18% fire
Talent granted: +1 Command Staff
Spellpower: +9 (+2 eff.)
Spell crit. chance: +10%
Defense after a teleport: +7
Resist all after a teleport: +8%
New effects duration reduction after a teleport: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour: +3
Defense: +10 (+8 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 42%
* 11% chance to reduce all saves and defense by 30
Damage (Melee): 9 physical
Effects on ranged hit:
* 12% chance to reduce all saves and defense by 30
Damage (Ranged): 11 physical
Damage when hit (Melee): 4 blight
Changes stats: +13 Cun / +5 Wil
Changes resistances: +9% blight / +3% all
Changes resistances penetration: +15% blight
Changes damage: +3% acid
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
Mindpower: +6 (+2 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +3.0%
Changes stats: +2 Str / +2 Dex
Changes resistances: +12% nature / +9% mind
Changes damage: +8% nature
Critical mult.: +20.00%
Pinning immunity: +20%
Spellpower on spell critical (stacks up to 3 times): +4
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+8 eff.)
Fatigue: +8%
Damage when hit (Melee): 10 lightning
Hate when firing a critical mind attack: +2.00
Maximum hate: +10.00
Mindpower: +30 (+10 eff.)
Mental crit. chance: +5%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 28
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour penetration: +3
Armour: +12
Defense: +3 (+3 eff.)
Fatigue: +12%
Changes stats: +9 Mag
Changes resistances: +11% acid / +8% cold
Changes resistances penetration: +20% physical
Changes damage: +6% mind
Allows you to breathe in: water
Reduces incoming crit damage: 15.00%
Maximum stamina: +20.00
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.0 - 9.9
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 42%
Damage (Melee): +8 acid
Damage (radius 1) on hit: +16 cold
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 42%
Changes stats: +2 Cun
Changes resistances: +6% acid
Changes resistances penetration: +25% fire
Talent granted: +1 Attune Mindstar
Critical mult.: +15.00%
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+9 eff.)
Damage (Melee): 8 mind / 7 darkness
Changes damage: +4% mind / +7% darkness
Talent granted: +1 Attune Mindstar
Mental save: +12 (+6 eff.)
Blindness immunity: +20%
Silence immunity: +20%
Stun/Freeze immunity: +20%
Knockback immunity: +10%
Stamina each turn: +2.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.