
Aronor the Ravenparry (136% power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 17%
Changes resistances: +9% temporal / +9% fire
Changes resistances penetration: +20% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Spellpower: +15 (+7 eff.)
Spell crit. chance: +18%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Khelarak the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +20 physical
When wielded/worn:
Physical power: +6 (+2 eff.)
Armour: +4
Ammo reloads per turn: +4
Changes stats: +4 Str
Changes resistances: +3% physical
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Chamudunarin the pair of drakeskin leather boots (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +5
Changes stats: +5 Str
Changes resistances: +9% acid
Changes resistances penetration: +10% physical
Changes damage: +9% acid
Physical save: +6 (+3 eff.)
Stamina each turn: +1.00
Maximum stamina: +53.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 18 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

CharmoonRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes resistances: +30% cold
Changes resistances penetration: +25% mind / +10% fire
Changes damage: +30% mind / +15% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Blindburst the voratun dagger (151% power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 152% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +19 (+6 eff.)
Armour: +10
Defense: +11 (+3 eff.)
Changes damage: +15% darkness
Disarm immunity: +45%
Stamina each turn: +3.00
Maximum stamina: +20.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Pyresage the pair of drakeskin leather boots (15 def, 13 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +13
Defense: +15 (+5 eff.)
Changes stats: +8 Str
Changes damage: +18% fire
Infravision radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Zerulathalin (20 def, 16 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +16
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes resistances: +23% lightning / +3% fire / +15% acid
Blindness immunity: +20%
Disease immunity: +20%
Life regen: +4.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

dragonbone wand of shielding 'Artherahad' [power 500] (17 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Reduces incoming crit damage: 15.00%
See invisible: +15
It can be used to create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 17 turns.
When used:
* Increase the duration of 3 beneficial effects by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Duathelbile [power 395] (13 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Armour: +10
Defense: +20 (+7 eff.)
Damage when hit (Melee): 8 darkness
Changes stats: +2 Str
Changes resistances penetration: +20% light
It can be used to fire a magical bolt dealing 403 cold damage
Activation puts all charms on cooldown for 13 turns.
When used:
* Reduce 2 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Mayaba (161% power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 15% chance to reduce all saves and defense by 16
Damage (Melee): +15 mind
When wielded/worn:
Accuracy: +11 (+5 eff.)
Defense: +9 (+4 eff.)
Damage when hit (Melee): 2 mind
Changes stats: +2 Cun / +10 Wil
Disarm immunity: +40%
Psi when hit: +0.04
Mental crit. chance: +2%
One-handed war axes.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Mukalthozor' (136% power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +22 (+11 eff.)
Changes stats: +4 Wil
Changes resistances penetration: +15% mind
Changes damage: +30% physical / +30% temporal / +30% light / +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Mental save: +12 (+4 eff.)
Maximum psi: +10.00
Spellpower: +26 (+9 eff.)
Spell crit. chance: +16%
Damage Shield penetration: +20%
Damage Shield Power: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Darkpulverizer the voratun greatmaul (176% power, 4 apr)Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 177% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 15%
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +17.0%
Changes stats: +4 Wil
Changes resistances: +9% darkness
Changes damage: +6% mind / +9% darkness
Critical mult.: +35.00%
Psi when hit: +0.20
Maximum hate: +4.00
Maximum psi: +20.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Dourrebel (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +5
Damage when hit (Melee): 10 physical
Changes stats: +20 Mag / +17 Wil / +19 Cun / +5 Con
Changes resistances: +9% lightning / +9% cold
Changes resistances penetration: +15% darkness
Changes damage: +39% darkness / +18% cold
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +15 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
