
Flashhue the dwarven-steel longsword (24.5-34.3 power, 4 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 24.5 - 34.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +23 insidious poison / +12 fire
When wielded/worn:
Effects on melee hit:
* 15% chance to daze at end of turn
Damage when hit (Melee): 20 fire
Changes damage: +6% lightning
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Plaguestun the dwarven-steel longsword (22.5-31.5 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 22.5 - 31.5
Uses stat: 100% Str
Damage type: Acid
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
* Slows global speed by 11%
* 43% chance to corrode armour by 30%
* leeches stamina from the target
When wielded/worn:
Accuracy: +18 (+9 eff.)
Armour penetration: +8
Defense: +9 (+8 eff.)
Effects on melee hit:
* Slows global speed by 32%
* 30% chance to corrode armour by 30%
Damage when hit (Melee): 13 nature slow
Changes resistances: +3% nature
Changes resistances penetration: +10% acid / +11% physical
Changes damage: +3% light
Disarm immunity: +38%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires:
- Magic 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 190% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Genocide (42-67.2 power, 4 apr)Requires:
- Willpower 20
- Magic 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Dedication (31-43.4 power, 6 apr)Requires:
- Magic 24
- Cunning 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 140% Mag, 20% Cun
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Burst (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 180% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+8 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 141.08 physical (gravity) damage.
Each target moved beyond the first increases the damage by 17.63 (up to a maximum of 70.54 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Silyremina (4 def, 7 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +7
Defense: +4 (+2 eff.)
Fatigue: +7%
Changes stats: +9 Cun / +4 Dex
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
Hate when firing a critical mind attack: +2.00
Maximum life: +22.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.
