
Veluwyn (20-28 power, 4 apr)3.0
T3 waraxe 1H weapon
Reqs Str 24
[Rare]
Nature
Power 20.0 - 28.0 Physical
Uses 100% Str
Acc+ +0.2% crit / acc
Apr +4
Crit +9.5%
Atk.spd 100%
On Hit.r1 +4 physical
While equipped:
dps ----------
Dmg.mod +6% physical
Res.pen +7% nature
----- def -----
Armour +4
Defense +6 (+4 eff.)
Rng.Def +6 (+3 eff.)
Resists +3% all
Phys.save +30 (+15 eff.)
Heal.mod +20%
One-handed war axes.
This item has been sent to the Item's Vault.

Yarahell the Shadowmaster (46-73.6 power, 3 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Rare]
Arcane
Power 46.0 - 73.6 Physical
Uses 120% Str
Acc+ +0.4% crit.pwr / acc
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +12 acid +24 light
Against +20% Undead
On Hit.r1 +16 darkness
On Crit.r2 +12 darkness
On Hit:
* 40% chance to inflict 15% damage reduction
While equipped:
dps ----------
Dmg.mod +9% darkness
Res.pen +15% darkness
Melee Ret 8 acid
----- def -----
Resists +6% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 17
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight +10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
Reqs Dex 18
Shoot
[Unique]
Master
Acc+ +0.2% crit / acc
Atk.spd 133%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+11 eff.)
Steady Shot:
Level 2.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)3.0
T2 mace 1H weapon
[Unique]
Master
Power 25.0 - 35.0 Physical
Uses 100% Str
Acc+ +0.1% dam / acc
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +14% confusion
On Crit.r2 +20 physical
While equipped:
dps ----------
Acc +12 (+11 eff.)
Battle Call:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant.
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.

Crystal Shard (16-19.2 power, 4 apr, physical element)5.0
T2 staff 2H weapon
Reqs Mag 20
[Unique]
Arcane
Power 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
Dmg.conv 50% blight
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +14 (+11 eff.)
Dmg.mod +18% arcane +18% blight
----- def -----
Resists +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Unryrin the Crackledredge (15-18 power, 3 apr, darkness element)5.0
T2 staff 1H weapon
Reqs Mag 16
[Random Unique]
Arcane/Nature/Master
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Con
dps ----------
Spell.crit +2%
Crit.mult +21.00%
Spell.pwr +10 (+9 eff.)
Melee+ 19 fire
Dmg.mod +6% lightning
+15% darkness
On Hit (Melee):
* 7% chance to blind
----- def -----
Defense +7 (+4 eff.)
---------- misc
Light +3
See.Invis +6
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 21.20 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)5.0
T1 staff 2H weapon
Reqs Mag 25
[Unique]
Arcane
Power 10.0 - 12.0 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+7 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 27.48 physical damage to all targets in line, and inflicting bleeding for another 13.74 damage over 5 turns.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Uridratir the rough leather armour (1 def, 4 armour)9.0
T1 light armor
[Rare]
Nature
While equipped:
dps ----------
Mind.pwr +6 (+3 eff.)
Dmg.mod +6% mind
----- def -----
Armour +4
Defense +1 (+1 eff.)
Fatigue +6%
Resists +7% acid +6% cold
Spell.save +30 (+15 eff.)
Silence- +20%
---------- misc
Breathe water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-41.6 power, 6 apr)5.0
T2 greatmaul 2H weapon
[Unique]
Arcane
Power 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Acc+ +0.1% dam / acc
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Dex 16
Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +7
While equipped:
dps ----------
Ranged+ 20 blight
Dmg.mod +40% blight
On Hit (Ranged):
* 40% chance to disease
----- def -----
Disease- +50%
Cyst Burst:
Level 5.0
Pwr.cost 10 out of 20/20.
Range 8
Travel.spd instantaneous
Is a spell
Description: Make your target's diseases burst, doing 10.81 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+2 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival
Boost speed by 33% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
