
Zanurain the steel ringRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +13% mind
Changes damage: +22% mind / +15% temporal
Mindpower: +30 (+14 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

elven-wood longbow 'Miresteel'Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to slow global speed by 44%
* 20% chance to reduce damage dealt by 16%
Damage (radius 1) on hit: +12 nature / +4 darkness
Damage (radius 2) on crit: +39 lightning / +14 cold
When wielded/worn:
Physical power: +14 (+4 eff.)
Changes stats: +6 Str / +9 Dex
Changes resistances: +9% nature
Changes resistances penetration: +20% lightning / +21% cold / +11% physical
Movement speed: +50%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Blacksmasher (0 def, 4 armour, 11-13.2 power, 40 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 11.0 - 13.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +40
Damage (Melee): +4 darkness
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage when hit (Melee): 8 mind
On shield block:
* Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn)
Changes stats: +3 Cun
Changes resistances: +3% darkness
Changes damage: +3% mind / +9% darkness
Talent granted: +1 Block
Hate when firing a critical mind attack: +4.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Lisylralaith the dwarven-steel helm (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +20 (+5 eff.)
Armour: +8
Fatigue: +4%
Changes damage: +21% mind
Critical mult.: +20.00%
Maximum stamina: +20.00
Mindpower: +30 (+9 eff.)
Infravision radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Emelenn the Bloomhack (0 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Damage when hit (Melee): 8 darkness / 10 arcane / 8 nature
Changes resistances: +6% darkness / +26% mind / +13% all
Changes resistances penetration: +15% nature
Changes damage: +26% mind / +15% nature
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Polariama (0 def, 2 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour: +2
Changes resistances: +12% acid / +12% light
Physical save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
Disarm immunity: +38%
Spellpower on spell critical (stacks up to 3 times): +8
Spell crit. chance: +6%
Mindpower: +30 (+10 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
When used to modify unarmed attacks:
Base power: 18.5 - 20.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy: +9
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Perfect Control (10% chance level 3).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Iceire the alchemist's lampRequires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 27
Damage when hit (Melee): 6 acid / 8 cold / 8 mind
Changes resistances penetration: +20% acid
Changes damage: +30% mind / +6% cold
Mental save: +8 (+2 eff.)
Mindpower: +9 (+3 eff.)
Mental crit. chance: +9%
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Wildraze (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 53%
Damage when hit (Melee): 2 lightning
Changes resistances: +20% physical / +16% darkness / +15% nature
Changes damage: +3% lightning / +20% temporal / +19% light / +37% physical / +6% nature / +46% darkness
Maximum hate: +11.00
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
