
dwarven-steel greatsword 'Xerariatira' (48-76.8 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +4.5%
Attack speed: 100%
Damage against: +9% Unnatural
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour: +2
Changes stats: +5 Str / +2 Wil
Changes resistances: +6% acid
Changes damage: +7% physical
Critical mult.: +6.00%
Stamina when hit: +2.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 25.71 physical damage, inflicting bleeding for another 12.86 damage over 5 turns.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into an armour.
This item has been sent to the Item's Vault.

gold ring 'Radhydrafast'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +5 Con
Critical mult.: +15.00%
Physical save: +10 (+7 eff.)
Mana when firing critical spell: +2.00
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +40.00
Spellpower: +4 (+3 eff.)
Damage Shield penetration: +10%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Brodafang the dwarven-steel helm (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical power: +3 (+1 eff.)
Armour: +4
Fatigue: +4%
Changes stats: +3 Str / +4 Con
Changes resistances: +10% blight / +9% fire / +5% darkness / +10% cold
Changes resistances penetration: +10% physical
Changes damage: +9% physical
Spell save: +6 (+3 eff.)
Mental save: +8 (+2 eff.)
Maximum stamina: +10.00
Healing mod.: +15%
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+3 eff.)
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+1 eff.)
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Pusshine the stralite shield (10 def, 2 armour, 136 block)Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+3 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +14%
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +19% acid / +3% light / +16% fire / +23% blight / +15% cold / +23% nature / +23% lightning
Changes damage: +3% nature
Talent granted: +4 Block
Spell save: +9 (+4 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 27.72 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

gold ring 'Earthstone'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes resistances penetration: +20% nature
Changes damage: +6% nature
Spell save: +30 (+15 eff.)
Stun/Freeze immunity: +26%
Life regen: +2.70
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum vim: +20.00
Damage Shield penetration: +50%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Spelldrinker (27-35.1 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 45% Cun, 5% Mag, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 100% Dex, 0% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Moon (30-39 power, 30 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Emelamina (14 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +6.0%
Armour: +6
Defense: +14 (+4 eff.)
Fatigue: +0%
Changes stats: +3 Str / +7 Wil / +3 Cun
Grants telepathy: Dragon
Stamina each turn: +0.90
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 4.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 60 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

cured leather armour 'Cloudwell' (6 def, 6 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes resistances: +6% acid / +6% cold / +3% mind
Changes resistances penetration: +20% light / +20% lightning
Changes damage: +3% lightning / +3% light
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (111% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
