
Mayiremina (5 def, 22 armour, 258.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +22
Defense: +5 (+3 eff.)
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 50 physical damage over 5 turns (1/turn)
Changes resistances: +2% physical
Talent granted: +1 Block
Knockback immunity: +20%
Life regen: +4.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Glarespawner the dwarven-steel helm (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 23
Damage when hit (Melee): 2 mind
Changes stats: +4 Str / +3 Dex / +3 Cun / +2 Con
Changes resistances: +12% mind
Changes resistances penetration: +10% mind
Changes damage: +9% light
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

prismatic rough leather armour of the hero (3 def, 2 armour)Requires:
- Strength 10
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +3 (+2 eff.)
Fatigue: +6%
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun
Changes resistances: +11% light / +10% darkness
Maximum life: +31.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Nature's Vengeance (40-56 power, 4 apr)Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+6 eff.)
It can be used to activate talent Rush (costing 15 power out of 25/25) :
Effective talent level: 3.0
Power cost: 15 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+13 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
