

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+4 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+9 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes resistances: +16% acid / +15% fire / +17% lightning / +15% cold
Changes damage: +4% all
Spellpower: +14 (+13 eff.)
Mindpower: +7 (+1 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Dex / +11 Mag / +4 Wil / +6 Cun / +6 Con
Changes resistances: +9% acid / +2% physical
Changes damage: +20% physical
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Teleport immunity: +10%
Mana each turn: +0.20
N.Energy each turn: +0.20
Vim when firing critical spell: +6.00
Maximum mana: +126.00
Maximum vim: +28.00
Maximum neg.energy: +35.00
Spellpower: +17 (+7 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Cun, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+6 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 10
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +5
Defense: +3 (+1 eff.)
Fatigue: +6%
Changes stats: +4 Cun / +4 Mag
Changes resistances: +20% cold
Changes damage: +18% fire
Light radius: +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 5 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.


Требуется:
- Уровень 25
Усилено тайными силами
2.00 Нагрузка.
[Уникальный]
Тип: броня / cloth ; ранг 4
Когда экипирован:
Броня: +10
Защита: +10 (+5 эфф.)
Урон при получении удара: 15 Тайная магия
Меняет характеристики: +6 маг / +6 вол / +6 хит
Меняет сопротивления: +10% Молния / +10% Холод / +10% огонь / +10% Тайная магия / +13% Все
Меняет урон: +12% Все
Маг. спасбросок: +20 (+6 эфф.)
Мент. спасбросок: +15 (+5 эфф.)
Сопротивление безмолвию:+50%
Маны каждый ход: +2.00
Маг. мощь: +15 (+3 эфф.)
Радиус освещения: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.