
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

plaguebringer's stralite dagger of amnesia (28.5-37.05 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 28.5 - 37.1
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* 8% chance to disease
* 25% chance to put talents on cooldown
Damage (Melee): +6 blight
When wielded/worn:
Disease immunity: +13%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Lightbringer's WandRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Damage when hit (Melee): 18 light
Changes resistances: +12% darkness / +12% light
Changes damage: +10% light
Spell save: +15 (+5 eff.)
Light radius: +2
It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 42 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35.
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Genocide (42-67.2 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Spelldrinker (27-35.1 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 45% Cun, 5% Mag, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Decayed Visage (9 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +6
Defense: +9 (+3 eff.)
Ranged Defense: +9 (+3 eff.)
Damage when hit (Melee): 10 vim draining blight
Changes stats: +3 Dex / +5 Mag / +7 Wil / +8 Cun
Changes damage: +11% blight / +8% arcane
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 5%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Activating this item is instant.
It can be used to activate talent Juggernaut (costing 30 power out of 60/60) :
Effective talent level: 2.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

stabilizing hardened leather cap of trickery (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +5
Armour: +3
Fatigue: +3%
Changes stats: +4 Cun / +3 Dex
Physical save: +16 (+5 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.

Shimmershaper the elven-silk cloak (3 def, 13 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +13
Defense: +3 (+1 eff.)
Effects on melee hit:
* 30% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 8 lightning / 8 temporal
Changes stats: +3 Mag / +3 Wil
Changes resistances: +18% cold
Changes damage: +6% lightning / +6% temporal
Spell save: +13 (+4 eff.)
Maximum life: +34.00
Maximum mana: +53.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
