

Requires:
- Magic 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 149% Range: 1.4x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 87.59 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area
Activation costs 30 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


Lunar Shield (0 def, 20 armour, 182% power, 250 block)
Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 182% Range: 1.4x
Uses stat: 148% Wil
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +10.0%
Block value: +250
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight
Talent granted: +1 Block
Spellpower: +20 (+10 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


Harigen the Blackquake
Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 40%
Damage when hit (Melee): 8 acid
Changes resistances: +12% acid
Changes resistances penetration: +20% arcane / +15% acid
Changes damage: +24% acid
Mental save: +11 (+3 eff.)
Light radius: +4
See stealth: +17
See invisible: +13
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


0.1
rune scroll
[Ego]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Strength stat.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Arcane/Master
Power 141% Range: 1.4x
Uses 100% Str
Dmg Acid
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 5.5
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 53 acid damage in a 4 radius ball. This damage will increase by 38% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


Isluvena the hardened leather belt
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Fatigue: -7%
Effects on melee hit:
* 20% chance to reduce armor by 45%
* 20% chance to reduce strength, dexterity, and constitution by 35
Changes resistances: +5% arcane
Changes resistances penetration: +25% blight / +15% arcane
Changes damage: +21% blight
Maximum encumbrance: +38
A belt that goes around your waist.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 134% Range: 1.4x
Uses 20% Mag, 80% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 0% Cun, 50% Mag, 50% Dex
Dmg Physical
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Power 141% Range: 1.4x
Uses 100% Str
Dmg Acid
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 5.5
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 50 acid damage in a 4 radius ball. This damage will increase by 36% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
[Ego++]
Arcane/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
While equipped:
dps ----------
Dmg.mod +18% physical
+18% temporal
Res.pen +11% physical
+15% temporal +14% all
Acc +18 (+4 eff.)
Apr +11
---------- misc
Cooldown Arrow Stitching -1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Arcane/Master
While equipped:
Stats +4 Str +3 Dex +3 Cun
dps ----------
Melee+ 9 light 13 darkness
Dmg.mod +18% acid +6% blight
+7% light +8% darkness
Melee Ret 4 blight
On Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 33
On Melee Ret:
* 33% chance to reduce strength, dexterity, and constitution by 33
* 25% chance to reduce damage dealt by 21%
----- def -----
Armour +3
Fatigue +5%
Resists +10% light +11% darkness
Phys.save +11 (+4 eff.)
---------- misc
Cooldown Double Strike -1
Unarmed combat:
Power 135% Range: 1.4x
Uses 40% Cun, 40% Dex, 40% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Acc +10
Apr +15
Crit +15.0%
Atk.spd 83%
On Hit: 20% Moonlight Ray 5
On Hit: 10% Set Up 5
On Hit: 20% Searing Light 5
On Hit:
* 14% chance to reduce damage dealt by 21%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Power: 107% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +38
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 physical
When wielded/worn:
Defense: +10 (+2 eff.)
Damage (Melee): 10 mind / 12 darkness
Changes damage: +13% mind / +7% darkness
Talent granted: +1 Attune Mindstar
Mental save: +12 (+3 eff.)
Only die when reaching: -60.00 life
Maximum psi: +40.00
Mindpower: +18 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
When used to modify unarmed attacks:
Power: 157% Range: 1.4x
Uses stats: 65% Wil, 62% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 83%
When this weapon hits: Corrosive Mist (10% chance level 1).
When this weapon hits: Earthen Missiles (20% chance level 3).
Damage (Melee): +10 acid
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 20% chance to reduce armor by 40%
Changes stats: +4 Wil
Changes resistances penetration: +20% physical
Changes damage: +18% mind
Life regen: +5.00
Stamina each turn: +1.60
Psi when hit: +0.08
Hate when firing a critical mind attack: +2.00
Only die when reaching: -40.00 life
Maximum stamina: +28.00
When used to modify unarmed attacks:
Power: 158% Range: 1.4x
Uses stats: 43% Wil, 83% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Nightmare (10% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+2 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+1 eff.)
Spell save: +10 (+1 eff.)
Mental save: +10 (+3 eff.)
Mindpower: +6 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 4.5
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 106 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35 (+9 eff.)
Confusion immunity: -100%
Mindpower: +8 (+1 eff.)
Talent on hit(mindpower): Sunder Mind (8% chance level 1).
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Changes stats: +3 Wil / +2 Mag
Changes resistances: +24% light / +17% darkness
Changes damage: +6% blight / +3% fire / +9% physical
Critical mult.: +5.00%
Physical save: +18 (+2 eff.)
Spell save: +23 (+3 eff.)
Mental save: +15 (+4 eff.)
Blindness immunity: +50%
Spellpower on spell critical (stacks up to 3 times): +2
Maximum vim: +40.00
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+4 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+2 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
[Unique]
Master/Psionic
Power 177% Range: 1.5x
Uses 70% Wil, 70% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Melee+ +17 mind
On Hit:
* 14% chance to reduce all saves and defense by 23
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Dex +2 Wil +2 Cun
+3 Con
dps ----------
Mind.crit +5%
Mind.pwr +15 (+6 eff.)
Dmg.mod +10% mind +10% physical
----- def -----
Armour +12
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +7 Cun +8 Wil
dps ----------
Mind.crit +15%
Mind.pwr +15 (+6 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Harmony
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+7 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 4.5
Pwr.cost 8 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 124.65 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 5 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.