Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Zogohad the Glitterransom (3 def, 8 armour)
Requires:
- Heavy armour training
- Strength 28
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 light
Changes resistances: +35% fire / +5% mind / +6% light
Changes resistances penetration: +5% blight
Changes damage: +3% light
Mental save: +13 (+7 eff.)
Light radius: +3
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Zogohad the Glitterransom (3 def, 8 armour)Requires:
- Heavy armour training
- Strength 28
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 light
Changes resistances: +35% fire / +5% mind / +6% light
Changes resistances penetration: +5% blight
Changes damage: +3% light
Mental save: +13 (+7 eff.)
Light radius: +3
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Ce'Notira the hardened leather armour (9 def, 6 armour)
Requires:
- Strength 16
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Changes stats: +3 Wil
Changes resistances: +3% light / +10% darkness / +20% blight / +5% arcane / +9% nature / +5% mind
Mental save: +12 (+6 eff.)
Life regen: +5.80
Maximum life: +37.00
Light radius: +1
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Ce'Notira the hardened leather armour (9 def, 6 armour)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Changes stats: +3 Wil
Changes resistances: +3% light / +10% darkness / +20% blight / +5% arcane / +9% nature / +5% mind
Mental save: +12 (+6 eff.)
Life regen: +5.80
Maximum life: +37.00
Light radius: +1
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+9 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+15 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 1.0
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+9 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+15 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 1.0
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Forbidden Tome: "The Illusory Castle"
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 60 block)
Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Defense: +9 (+9 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Defense: +9 (+9 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Aerunn the Pyrecutter
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +10 cold
Damage (radius 1) on hit: +16 light
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes stats: +17 Con / +13 Wil
Changes resistances: +3% fire
Changes resistances penetration: +5% light
Changes damage: +3% fire / +13% cold
Maximum life: +93.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Aerunn the PyrecutterRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +10 cold
Damage (radius 1) on hit: +16 light
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes stats: +17 Con / +13 Wil
Changes resistances: +3% fire
Changes resistances penetration: +5% light
Changes damage: +3% fire / +13% cold
Maximum life: +93.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Arthogosta the pouch of steel shots (16/16, 29-35 power, 2 apr)
Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 29.0 - 34.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 16
When this weapon hits: Curse of Vulnerability (20% chance level 2).
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Ranged): +12 temporal
Damage (radius 1) on hit: +8 acid / +16 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Arthogosta the pouch of steel shots (16/16, 29-35 power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 29.0 - 34.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 16
When this weapon hits: Curse of Vulnerability (20% chance level 2).
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Ranged): +12 temporal
Damage (radius 1) on hit: +8 acid / +16 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.