
Rod of Sarrilon (136% power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+5 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil
+7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+6 eff.)
Dmg.mod +37% lightning
+37% temporal
+37% cold
+37% fire
+37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

X-Ray Goggles (10 def, 0 armour)2.0
T5 head armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +10 Cun
dps ----------
Acc +20 (+4 eff.)
----- def -----
Defense +10 (+2 eff.)
Blind- +100%
See everything. EVERYTHING. For 5 turns, anyway.
Uses 30 power out of 30/30
How do these even work?
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +6 (+2 eff.)
----- def -----
Defense +10 (+2 eff.)
Resists +15% mind
Phys.save +10 (+2 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+2 eff.)
---------- misc
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Level 3.0
Pwr.cost 10 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 73 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

The Shotgonne9.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Dmg.mult 125%
Range +6
Proj.spd +600%
Uses 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Dmg.mod +15% cold
+15% arcane
+20% darkness
Melee Ret 10 darkness
----- def -----
Armour +12
Defense +12 (+3 eff.)
Resists +30% blight
-10% fire
+30% darkness
-10% light
HP.reg +1.00
Poison- +100%
Disease- +100%
---------- misc
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Brass Goggles (10 def, 0 armour)2.0
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
dps ----------
Steam.crit +5%
Steampwr +5 (+1 eff.)
Acc +20 (+4 eff.)
Apr +15
----- def -----
Defense +10 (+3 eff.)
Resists +20% fire
Blind- +100%
---------- misc
Infravis +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Armour +0
Defense +13 (+3 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 22.92 fire and 30.62 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Rune of the Rift (390.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 390.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Feathersteel Amulet0.1
T2 amulet jewelry
[Unique]
Master
While equipped:
dps ----------
Mov.spd +25%
----- def -----
Defense +15 (+5 eff.)
Fatigue -20%
Proj.slow +15%
---------- misc
Max.enc +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)5.0
T2 greatmaul 2H weapon
[Unique]
Arcane
Power 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
