
Erelikhad the Shimmerblood (43-64.5 power, 22 apr)Requires:
- Strength 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +1.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +16%
When wielded/worn:
Accuracy: +19 (+13 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +12 Str / +9 Dex / +12 Mag / +12 Wil / +7 Cun / +7 Con
Changes damage: +10% physical
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Eclipseraven of the Blightspawn (21.5-30.1 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 2).
On weapon hit:
* 10 arcane resource burn
When wielded/worn:
Accuracy: +21 (+14 eff.)
Armour penetration: +9
Defense: +7 (+4 eff.)
Changes resistances: +9% lightning / +3% light / +6% nature
Changes resistances penetration: +7% physical
Disarm immunity: +21%
Talent on hit(spell): Netherblast (20% chance level 2).
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Icy Kill (35-45.5 power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Rainhunter the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +4 nature
When wielded/worn:
Damage when hit (Melee): 8 nature
Changes stats: +16 Str / +25 Dex / +16 Mag / +17 Wil / +14 Cun / +17 Con
Changes resistances penetration: +9% physical
Mental save: +3 (+1 eff.)
Mindpower: +20 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

sneakthief's gold ring of frost (+20%)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +5 (+5 eff.)
Changes stats: +6 Cun / +6 Dex
Changes resistances: +20% cold
Changes damage: +10% cold
Rings can have magical properties.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 30% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% physical / +8% cold / +8% fire
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Arahir the stralite dagger (35.5-46.15 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 35.5 - 46.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 103 acid damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Physical crit. chance: +9.0%
Changes stats: +3 Dex
Changes resistances penetration: +17% acid
Changes damage: +18% acid
Reduces incoming crit damage: 15.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Rope Belt of the ThalorenRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +15 (+8 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.

hardened leather belt of burglaryRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +4 Cun / +7 Lck
Trap disarming bonus: +12
Stealth bonus: +7
Infravision radius: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Shadowwarden the voratun steamsaw (40-60 power, 0 apr)Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +92
On weapon hit:
* 20% chance to slow global speed by 47%
Attacks use: 1.0 Steam
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +11.0%
Armour: +6
Defense: +10 (+4 eff.)
Fatigue: +12%
Effects on melee hit:
* 10 arcane resource burn
Damage (Melee): 12 lightning
Damage when hit (Melee): 3 lightning
Changes resistances: +24% lightning / +5% arcane / +3% darkness / +6% acid
Talent granted: +3 Block
Critical mult.: +10.00%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

drakeskin leather belt 'Glarespitter'Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Cun / +8 Wil
Changes resistances: +3% light
Changes resistances penetration: +5% temporal
Damage against: +36% Summoned
Reduced damage from: +37% Summoned
Physical save: +11 (+4 eff.)
Life regen: +1.70
Mindpower: +12 (+6 eff.)
Light radius: +3
Healing mod.: +19%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
