

Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 24
Damage (Melee): 26 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 24
Damage (Ranged): 15 physical
Damage when hit (Melee): 8 mind / 8 acid
Changes stats: +5 Cun
Changes resistances penetration: +25% fire
Changes damage: +15% acid
Hate when firing a critical mind attack: +3.00
Maximum hate: +13.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+7 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.84 cold and 14.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 12 lightning / 19 mind / 18 darkness
Damage when hit (Melee): 2 mind
Changes stats: +4 Str / +4 Dex / +2 Mag / +5 Wil / +4 Cun / +2 Con
Changes resistances: +8% lightning
Changes resistances penetration: +11% lightning / +5% temporal
Changes damage: +9% lightning / +13% mind / +14% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +5.00%
Hate when firing a critical mind attack: +3.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +6%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+6 eff.)
Fatigue: +8%
Damage (Melee): 16 acid / 8 fire
Damage when hit (Melee): 11 acid / 10 fire
Changes stats: +6 Str / +6 Dex / +5 Mag / +5 Wil / +5 Cun
Changes resistances: +18% acid / +10% fire
Maximum life: +43.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+3 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Armour: +7
Defense: +12 (+6 eff.)
Fatigue: +8%
Critical mult.: +14.00%
Life regen: +7.10
Maximum life: +34.00
Healing mod.: +13%
A suit of armour made of leather.
This item has been sent to the Item's Vault.