
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0
T1 mindstar 1H weapon
[Unique]
Nature
Power 7.0 - 7.7 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +15
Crit +7.0%
Atk.spd 100%
Dmg.conv 30% poison
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+0 eff.)
Dmg.mod +10% nature
----- def -----
Resists +10% nature
Poison- +50%
Spit Poison:
Level 3.5
Pwr.cost 5 out of 8/8.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit poison at your target, doing 174.26 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5
T5 staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Power 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+6 eff.)
Dmg.mod +35% cold
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
dps ----------
Acc +18 (+14 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Eldritch Pearl0.0
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag +4 Wil
+4 Cun +4 Con -5 Lck
dps ----------
Phys.pwr +12 (+6 eff.)
Spell.pwr +12 (+3 eff.)
---------- misc
Light +6
Breathe water
Tidal Wave:
Level 5.5
Pwr.cost 44 out of 150/150.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.16 cold damage and 6.16 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 150 block)7.0
T5 shield armor
Reqs Shield usage training
Str 28
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +5 (+2 eff.)
Rng.Def +12 (+6 eff.)
Fatigue +10%
Resists +25% cold +25% fire
---------- misc
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

voratun gauntlets 'Bokyrain' (0 def, 3 armour) =+32% Blight=1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Arcane
While equipped:
Stats +2 Wil
dps ----------
Spell.crit +9%
Spell.pwr +13 (+2 eff.)
S.pwr/crit +4
Melee+ 26 blight
Dmg.mod +32% blight
Res.pen +15% mind
----- def -----
Armour +3
Fatigue +5%
Resists +19% blight
---------- misc
Mana/turn +0.38
Vim/s.crit +2.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Qog's Essentials2.0
T5 injector tool
[Unique]
Arcane/Nature/Master/Psionic/Unknown/Steamtech
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Gain a random beneficial effect.
Uses 17 power out of 30/30
Activation is instant.
A hypospray full of ...something. There is no telling what you're injecting yourself with.
This item has been sent to the Item's Vault.

Thundercrack (16/16, 35-42 power, 8 apr)3.0
T5 shot ammo
Reqs Dex 24
[Unique]
Arcane/Steamtech
Power 35.0 - 42.0 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +2.0%
Capacity 16
On Hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+2 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+3 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 3.5
Pwr.cost 11 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 196.35 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Omniscience (7 def, 0 armour)1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +20 (+3 eff.)
Res.pen +10% mind
----- def -----
Defense +7 (+4 eff.)
Resists +15% mind
Res.Cap +10% mind
Mind.save +25 (+6 eff.)
Confus- +40%
---------- misc
Psi/m.crit +6.00
Max.psi +50.00
Infravis +5
Reveal the surrounding area (range 20).
Uses 17 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.

Eastern Wood Hat (15 def, 0 armour)2.0
T5 head armor
[Unique]
Master
While equipped:
Stats +12 Cun +18 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +15%
Dmg.mod +10% physical
Res.pen +15% physical
Acc +40 (+22 eff.)
Apr +15
----- def -----
Defense +15 (+6 eff.)
Blind- +100%
---------- misc
Masteries
+0.20 Steamtech/Gunslinging
+0.20 Steamtech/Bullets mastery
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.

Mirrorazor (35-52 power, 23 apr)3.0
T4 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 35.0 - 52.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +5.0%
Atk.spd 100%
Block +60
Dmg.conv 50% temporal
On Hit: 8% Turn Back the Clock 2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +20 (+8 eff.)
Fatigue +8%
Resists +15% temporal
---------- misc
Talents +2 Block
5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)..
Uses 17 power out of 30/30
Activation is instant.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.

Razorlock (25-38 power, 24 apr)3.0
T5 steamsaw 2H weapon
Reqs Str 40
[Unique]
Steamtech
Power 25.0 - 37.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
Recurse +2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +10
Defense +11 (+5 eff.)
Fatigue +13%
---------- misc
Talents +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour) =ano=1.0
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +3%
Spell.pwr +2 (+0 eff.)
S.pwr/crit +4
Dmg.mod +8% darkness +8% temporal
Res.pen +10% darkness +10% temporal
----- def -----
Resists +8% darkness +8% temporal
---------- misc
N.En/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0
T5 mace 1H weapon
Reqs Str 50
[Unique]
Psionic
Power 50.0 - 70.0 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit.r1 +50 lightning +50 physical
On Crit.r2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 33 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Jetpack (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+1 eff.)
Mov.spd +10%
----- def -----
Defense +10 (+5 eff.)
Phys.save +10 (+3 eff.)
---------- misc
Talents +1 Rocket Dash
Avoid Pressure Traps
Finally.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+4 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Demonic Soul0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Galen's Will (40-60 power, 45 apr)3.0
T4 steamsaw 1H weapon
Reqs Mag 30
[Unique]
Arcane/Steamtech
Power 40.0 - 60.0 Occult
Uses 100% Mag
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+2 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.

Punae's Blade (46-64 power, 4 apr)3.0
T4 longsword 1H weapon
[Unique]
Master
Power 46.0 - 64.4 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+15 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)3.0
T4 longsword 1H weapon
[Unique]
Psionic/Unknown
Power 47.0 - 65.8 Physical
Uses 10% Wil, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +7.0%
Atk.spd 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
dps ----------
Mind.pwr +9 (+2 eff.)
Dmg.mod +8% mind
----- def -----
Mind.save -30 (-9 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Murderfang's Surekill4.0
T3 steamgun 1H weapon
Reqs Dex 40
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit -10.0%
Atk.spd 100%
Dmg.mult 100%
Range +6
Proj.spd +1500%
On Crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Uses 2.0 Steam
While equipped:
dps ----------
Crit.mult +50.00%
---------- misc
Talents +3 Surekill
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.

Scattermind (20/20, 17-20 power, 7 apr)3.0
T3 shot ammo
Reqs Dex 24
[Unique]
Nature/Psionic
Power 17.0 - 20.4 Mind
Uses 60% Cun, 60% Dex
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +3.0%
Capacity 20
On Crit:
* strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random.
A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits.
This item has been sent to the Item's Vault.

Laser Powered Giant Smasher (80-120 power, 0 apr)5.0
T5 greatmaul 2H weapon
[Unique]
Unknown/Steamtech
Power 80.0 - 120.0 Light
Uses 130% Str
Acc+ +0.2% base dam (max 20%)
Crit +25.0%
Atk.spd 100%
Melee+ +20 lightning +20 fire
While equipped:
dps ----------
Against +10% Humanoid +10% Giant
----- def -----
Confus- +100%
Fear- +100%
---------- misc
Talents +1 Laser Powered Smash
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.

Skysmasher (70-105 power, 17 apr)5.0
T5 greatmaul 2H weapon
[Unique]
Steamtech
Power 70.0 - 105.0 Physical
Uses 130% Str
Acc+ +0.2% base dam (max 20%)
Apr +17
Crit +20.0%
Atk.spd 100%
On Crit.r2 +75 physical +75 fire
While equipped:
Stats +5 Cun +5 Str
---------- misc
Talents +1 Rocket Smash
The discovery of rockets has proved incredibly dangerous. It is not always clear for whom.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
Reqs Dex 30
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 11 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Crit.mult +50.00%
Dmg.mod +10% physical
----- def -----
Armour +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
