
Guise of the Hated (14 def, 0 armour)2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+4 eff.)
Melee+ 30 mind 30 darkness
Dmg.mod +4% all
Melee Ret 30 mind 30 darkness
----- def -----
Defense +14 (+4 eff.)
Resists +10% darkness +10% mind
Mind.save +10 (+2 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning +20% darkness
+20% cold +20% fire
-30% arcane +20% nature
Res.Cap +10% lightning +10% darkness
+10% cold +10% fire
-30% arcane +10% nature
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 30 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+1 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+4 eff.)
Spell.save +20 (+5 eff.)
Mind.save +20 (+4 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 1.0
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 52.0 - 62.4 Light
Uses 50% Mag, 100% Str
Mastery Stoneshield
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% fire +15% mind +15% light
Res.pen +10% fire +10% light +10% mind
----- def -----
Armour +15
Defense +17 (+4 eff.)
Rng.Def +17 (+4 eff.)
Fatigue +12%
Resists +12% mind +10% fire +20% light
+15% darkness
Mind.save +18 (+4 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 65.88 to 82.35 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Wind's Whisper (4 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
Stats +3 Dex
----- def -----
Defense +4 (+1 eff.)
Proj.evade +25%
Proj.slow +20%
Silence- +30%
Evasion: (Instant)
Level 2.0
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
----- def -----
Armour +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+3 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+8 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 5.28 acid and 5.15 blight damage.
If not cleared after five turns it will inflict 29.22 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Shoes of Moving Quickly (10 def, 12 armour)2.0
T4 feet armor
[Unique]
Steamtech
While equipped:
Stats +8 Cun +8 Dex
dps ----------
Steampwr +5 (+1 eff.)
----- def -----
Armour +12
Defense +10 (+5 eff.)
Fatigue +3%
Pinning- +100%
Knockbk- -100%
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)1.0
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
----- def -----
Armour +2
Resists +10% lightning +10% cold
Max.HP +60.00
Knockbk- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Level 2.0
Pwr.cost 4 out of 6/6.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Throw a huge boulder, dealing 271.26 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Turbocutter (30-45 power, 23 apr)3.0
T3 steamsaw 1H weapon
[Unique]
Steamtech
Power 30.0 - 45.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +4.0%
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +16 (+7 eff.)
Fatigue +8%
---------- misc
Talents +2 Block
Masteries
+0.20 Steamtech/Battlefield management
+0.20 Steamtech/Sawmaiming
Increases the speed bonus from Saw Wheels by 25%.
"Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..."
This item has been sent to the Item's Vault.

The Lumberator (27-40 power, 19 apr)3.0
T3 steamsaw 1H weapon
[Unique]
Nature/Steamtech
Power 27.0 - 40.5 Nature
Uses 100% Str
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +19
Crit +3.0%
Atk.spd 100%
Block +50
On Kill:
* summon a treant (5 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +14
Defense +4 (+2 eff.)
Fatigue +8%
---------- misc
Talents +1 Block
"Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!"
This item has been sent to the Item's Vault.

Brilliant Auto-loading Orc Expeller4.0
T3 steamgun 1H weapon
Reqs Dex 28
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 100%
Range +6
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Against +15% Humanoid +15% Giant
---------- misc
Reload +1
Cooldown Supercharge Bullets -3
Overheat Bullets -3
Percussive Bullets -3
Combustive Bullets -3
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical 20% cold
20% fire 20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+2 eff.)
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning +12% physical
+12% fire +12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 4.0
Pwr.cost 19 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 384.19 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)3.0
T4 longsword 1H weapon
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Liquid Metal Cloak (20 def, 10 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +10
Defense +20 (+8 eff.)
Resists +15% physical
Phys.save +40 (+10 eff.)
---------- misc
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Level 1.0
Pwr.cost 37 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 64 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.

Therapeutic Platemail (4 def, 10 armour)12.0
T2 massive armor
Reqs Massive armour training
[Unique]
Master/Steamtech
While equipped:
Stats +3 Dex +3 Con
dps ----------
Steampwr +10 (+2 eff.)
----- def -----
Armour +10
Defense +4 (+2 eff.)
Fatigue +22%
Resists +15% cold +10% fire
Heal.mod +30%
Cleanse up to 3 poisons or wounds detrimental effects.
Uses 8 power out of 20/20
This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% fire +8% physical +8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Spider's Fangs (14/20, 22-26 power, 8 apr)3.0
T4 shot ammo
[Unique]
Nature/Steamtech
Power 22.0 - 26.4 Nature
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +2.0%
Capacity 20
On Crit:
* bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown)
Ready to trigger!
A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this.
This item has been sent to the Item's Vault.

Glowing Core1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.

Ramroller (40-60 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Steamtech
Power 40.0 - 60.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +180
Uses 1.0 Steam
While equipped:
----- def -----
Armour +19
Defense +14 (+5 eff.)
---------- misc
Talents +5 Block
Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus.
"So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!"
This item has been sent to the Item's Vault.

The Twisted Blade (50-75 power, 24 apr)3.0
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Power 50.0 - 75.0 Phys.bleed
Uses 100% Str
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +24
Crit +5.0%
Atk.spd 100%
Block +150
HP.leech +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
----- def -----
Armour +18
Defense +14 (+5 eff.)
Fatigue +15%
---------- misc
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+13 eff.)
Dmg.mod +37% lightning +37% temporal
+37% cold +37% fire
+37% arcane +37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Hands of Creation (0 def, 10 armour)1.5
T5 hands armor
[Unique]
Steamtech
While equipped:
Stats +7 Str +7 Con
dps ----------
Phys.pwr +20 (+4 eff.)
Steampwr +20 (+4 eff.)
Res.pen +20% physical +20% fire
----- def -----
Armour +10
---------- misc
Max.enc +20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3.
From your hands have been wrought incredible works. Your works have been forged in fire, and so have you.
This item has been sent to the Item's Vault.

Ritch Claws (0 def, 6 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Unique]
Nature/Master
While equipped:
dps ----------
Phys.crit +5.0%
Phys.pwr +5 (+1 eff.)
----- def -----
Armour +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Rushing Claws:
Level 3.5
Pwr.cost 15 out of 24/24.
Range 8
Travel.spd instantaneous
Is a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
This item has been sent to the Item's Vault.

Yeti-fur Cloak (9 def, 2 armour)2.0
T1 cloak armor
[Unique]
Nature
While equipped:
dps ----------
Phys.pwr +5 (+1 eff.)
----- def -----
Armour +2
Defense +9 (+3 eff.)
Resists +15% cold
Phys.save +10 (+3 eff.)
This fur cloak is thick and matted, yet remains incredibly soft to the touch.
This item has been sent to the Item's Vault.

Brass Goggles (10 def, 0 armour)2.0
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
dps ----------
Steam.crit +5%
Steampwr +5 (+1 eff.)
Acc +20 (+5 eff.)
Apr +15
----- def -----
Defense +10 (+4 eff.)
Resists +20% fire
Blind- +100%
---------- misc
Infravis +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.

Steamcatcher (12 def, 0 armour)2.0
T4 head armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
dps ----------
Steam.crit +5%
Steampwr +15 (+3 eff.)
Dmg.mod +10% physical
----- def -----
Defense +12 (+4 eff.)
Resists +15% fire
---------- misc
Steam/turn +1.00
On taking fire damage: Gain 5% of the damage as steam.
There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam.
This item has been sent to the Item's Vault.
