
Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)5.0
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Power 56.0 - 84.0 Physical
Uses 151% Wil
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +3.0%
Atk.spd 100%
Melee+ +23 mind
On Hit:
* 14% chance to reduce all saves and defense by 39
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11
While equipped:
Stats +6 Str +5 Wil +2 Cun
dps ----------
Mind.crit +5%
Mind.pwr +15 (+3 eff.)
Dmg.mod +10% mind +10% physical
----- def -----
Defense +10 (+4 eff.)
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Dethblyd (70-112 power, 18 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 70.0 - 112.0 Physical
Uses 151% Wil, 10% Mag
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +18
Crit +20.0%
Atk.spd 100%
HP.leech +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
---------- misc
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 140% Wil
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 39.0 - 54.6 Physical
Uses 116% Wil
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +10.0%
Atk.spd 100%
Melee+ +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 72.26 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
dps ----------
Dmg.mod +20% cold
Melee Ret 40 ice
----- def -----
Resists +25% cold
Ice.pen +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 10.0 - 11.0 Lightning
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +6%
Mind.pwr +12 (+3 eff.)
Dmg.mod +15% lightning
Res.pen +9% lightning
----- def -----
Resists +15% lightning
Mind.save +9 (+2 eff.)
---------- misc
Max.psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival
Boost speed by 62% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Psionic Fury (12-13 power, 25 apr, mind damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 12.0 - 13.2 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +8%
Mind.pwr +10 (+2 eff.)
Dmg.mod +15% mind +5% physical
----- def -----
Resists +10% mind
Release a wave of psionic power, dealing 302.77 mind damage (based on Willpower) to all within radius 5.
Uses 40 power out of 40/40
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Lunar Shield (0 def, 20 armour, 250 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +20 (+10 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

Eldoral Last Resort4.0
T3 sling 1H weapon
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% physical
Acc +7 (+7 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 3.5
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+6 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour) =nature=2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +4 Wil +5 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+2 eff.)
Dmg.mod +15% acid +15% nature +15% mind
Melee Ret 20 poison 20 nature slow
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+5 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+0 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Cautery Sword (40-56 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Str 28
[Unique]
Steamtech
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 100%
On Hit:
* inflict fire damage based on steampower
While equipped:
----- def -----
Cut- +100%
This sword is equipped with a heated core to add a bit of extra pain to the wounds.
This item has been sent to the Item's Vault.

Medical Urgency Vest (6 def, 7 armour)9.0
T3 light armor
Reqs Str 22
[Unique]
Steamtech
While equipped:
----- def -----
Armour +7
Defense +6 (+2 eff.)
Fatigue +7%
Phys.save +15 (+7 eff.)
---------- misc
Talents +1 Medical Urgency Vest
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+4 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Gauntlets (0 def, 12 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.

Nimbus of Enlightenment (7 def, 0 armour)1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Mind.pwr +20 (+3 eff.)
----- def -----
Defense +7 (+3 eff.)
Mind.save -25 (-8 eff.)
Confus- -30%
---------- misc
Hate/m.crit +5.00
Psi/m.crit +5.00
Max.psi +50.00
Infravis +5
They are out to get you.
This is not real this is not real this is not real.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Mag 20 Str 32
[Unique]
Arcane
Power 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +6.0%
Atk.spd 100%
HP.leech +5%
Dmg.conv 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +21 (+3 eff.)
Dmg.mod +15% blight +15% physical
---------- misc
Max.vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Level 5.5
Pwr.cost 11 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Grinder (36-54 power, 20 apr)3.0
T4 steamsaw 1H weapon
Reqs Str 24
[Unique]
Psionic/Steamtech
Power 36.0 - 54.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +14.0%
Atk.spd 100%
Block +50
HP.leech +5%
Melee+ +10% gloom effects
Uses 1.0 Steam
While equipped:
----- def -----
Armour +8
Defense +12 (+6 eff.)
Fatigue +10%
---------- misc
Talents +2 Block
On Taking Damage: Blindside the attacker (range 6).
Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though.
This item has been sent to the Item's Vault.

Thoughtcaster4.0
T5 steamgun 1H weapon
Reqs Dex 25
Shoot
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +10
Proj.spd +600%
On Hit:
* deal 123.00 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
dps ----------
Steam.crit +5%
Mind.crit +5%
Steampwr +15 (+4 eff.)
Mind.pwr +15 (+2 eff.)
---------- misc
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.

Nacrush's Decimator4.0
T3 steamgun 1H weapon
Reqs Str 25 Dex 30
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 100%
Dmg.mult 120%
Range +5
Proj.spd +600%
Uses 2.0 Steam
Knocks you back when fired.
Nacrush was known for a tendency towards overkill.
This item has been sent to the Item's Vault.

Overburst4.0
T4 steamgun 1H weapon
Reqs Dex 30
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Uses 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.

Golden Gun4.0
T3 steamgun 1H weapon
Reqs Dex 20
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* every third hit always crits.
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Eye of the Lost (17-19 power, 27 apr, mind damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 17.0 - 18.7 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+1 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+6 eff.)
See all other beings around you for 5 turns.
Uses 14 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.

Zemekkys' Broken Hourglass0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
dps ----------
Dmg.mod +10% temporal
----- def -----
Resists +20% temporal
Res.Cap +5% temporal
---------- misc
Spell.cld 10%
Time Stop:
Level 2.5
Pwr.cost 28 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
