

Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 16.5 - 21.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +8.0%
Effects on melee hit:
* 20% chance to reduce damage dealt by 23%
Damage when hit (Melee): 10 physical
Changes resistances penetration: +15% darkness
Critical mult.: +19.00%
Only die when reaching: -80.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 3
When wielded/worn:
Physical power: +15 (+4 eff.)
Damage when hit (Melee): 2 fire
Changes stats: +1 Str / +3 Con
Critical mult.: +10.00%
It can be used to setup a psionic shield, reducing all damage taken by 67 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 42.
* Increase all damage by 16% for 2 turns.
* Gain a 10% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 19%
Damage when hit (Melee): 8 fire
Changes stats: +8 Con
Changes damage: +15% fire
See invisible: +15
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 27
Damage (Melee): +8 cold
Damage (radius 1) on hit: +20 mind
Damage (radius 2) on crit: +12 mind
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 10 mind
Changes stats: +5 Con
Changes resistances: +6% cold
Changes resistances penetration: +12% physical
Changes damage: +12% cold
Disarm immunity: +35%
Sharp, short and deadly.
This item has been sent to the Item's Vault.