Bykan (130% power, 4 apr) =8 Mag=
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Power: 131% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 acid
When wielded/worn:
Accuracy: +9 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 10% chance to reduce armor by 10%
Changes stats: +12 Str / +5 Dex / +8 Mag / +6 Wil / +6 Cun / +4 Con
Changes resistances: +3% acid
Changes damage: +9% acid / +6% physical
One-handed war axes.
This item has been sent to the Item's Vault.
Bykan (130% power, 4 apr) =8 Mag=Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Power: 131% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 acid
When wielded/worn:
Accuracy: +9 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 10% chance to reduce armor by 10%
Changes stats: +12 Str / +5 Dex / +8 Mag / +6 Wil / +6 Cun / +4 Con
Changes resistances: +3% acid
Changes damage: +9% acid / +6% physical
One-handed war axes.
This item has been sent to the Item's Vault.
Chillbrawn (0 def, 7 armour) =20 Con=
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +8
Armour: +7
Fatigue: +5%
Changes stats: +5 Dex / +5 Cun / +20 Con
Changes resistances: +1% physical / +9% temporal
Changes resistances penetration: +5% cold
Spell save: +3 (+2 eff.)
Blindness immunity: +20%
Poison immunity: +21%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Chillbrawn (0 def, 7 armour) =20 Con=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +8
Armour: +7
Fatigue: +5%
Changes stats: +5 Dex / +5 Cun / +20 Con
Changes resistances: +1% physical / +9% temporal
Changes resistances penetration: +5% cold
Spell save: +3 (+2 eff.)
Blindness immunity: +20%
Poison immunity: +21%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Lisyldabeth (113% power, 7 apr) =8 Mag T3=
Requires:
- Dexterity 24
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Power: 113% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +10 temporal
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +8 Mag / +6 Wil / +6 Cun / +5 Con
Changes resistances: +6% lightning / +4% physical / +12% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Lisyldabeth (113% power, 7 apr) =8 Mag T3=Requires:
- Dexterity 24
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Power: 113% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +10 temporal
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +8 Mag / +6 Wil / +6 Cun / +5 Con
Changes resistances: +6% lightning / +4% physical / +12% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.
cashmere robe 'Layoldawyn' (0 def, 0 armour) =10 Wil 10 Mag T3=
Requires:
- Level 15
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances: +18% nature / +11% all
Changes resistances penetration: +5% blight / +10% arcane
Changes damage: +11% temporal / +14% arcane / +12% nature
Mana each turn: +0.18
Psi each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +11.00
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
cashmere robe 'Layoldawyn' (0 def, 0 armour) =10 Wil 10 Mag T3=Requires:
- Level 15
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances: +18% nature / +11% all
Changes resistances penetration: +5% blight / +10% arcane
Changes damage: +11% temporal / +14% arcane / +12% nature
Mana each turn: +0.18
Psi each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +11.00
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Eladath (0 def, 4 armour) =8 Con T3 Head=
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +8 Con
Changes resistances: +2% physical
Changes resistances penetration: +15% acid
Physical save: +9 (+4 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Eladath (0 def, 4 armour) =8 Con T3 Head=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +8 Con
Changes resistances: +2% physical
Changes resistances penetration: +15% acid
Physical save: +9 (+4 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Mumnir (0 def, 2 armour) =5 Mag T2 Hands=
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 13
Damage (Melee): 7 arcane
Changes stats: +3 Dex / +5 Mag / +3 Wil
Changes resistances: +4% arcane / +3% acid
Changes damage: +5% arcane / +15% acid
Physical save: +6 (+3 eff.)
Mental save: +5 (+3 eff.)
Disarm immunity: +25%
Spellpower: +6 (+3 eff.)
When used to modify unarmed attacks:
Power: 122% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +9
Crit. chance: +14.0%
Attack speed: 100%
When this weapon hits: Perfect Control (10% chance level 3).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +7 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Mumnir (0 def, 2 armour) =5 Mag T2 Hands=Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 13
Damage (Melee): 7 arcane
Changes stats: +3 Dex / +5 Mag / +3 Wil
Changes resistances: +4% arcane / +3% acid
Changes damage: +5% arcane / +15% acid
Physical save: +6 (+3 eff.)
Mental save: +5 (+3 eff.)
Disarm immunity: +25%
Spellpower: +6 (+3 eff.)
When used to modify unarmed attacks:
Power: 122% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +9
Crit. chance: +14.0%
Attack speed: 100%
When this weapon hits: Perfect Control (10% chance level 3).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +7 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Nerulle the Glitterraven =12 Cun 12 Wil T4 Ring=
Requires:
- Level 25
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +12 Cun / +12 Wil
Changes resistances: +30% cold / +9% fire / +3% darkness / +6% temporal
Changes damage: +15% cold
Spell save: +6 (+3 eff.)
Mindpower: +16 (+5 eff.)
Light radius: +1
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Nerulle the Glitterraven =12 Cun 12 Wil T4 Ring=Requires:
- Level 25
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +12 Cun / +12 Wil
Changes resistances: +30% cold / +9% fire / +3% darkness / +6% temporal
Changes damage: +15% cold
Spell save: +6 (+3 eff.)
Mindpower: +16 (+5 eff.)
Light radius: +1
Rings make your fingers look great!
This item has been sent to the Item's Vault.
conjurer's copper ring =5 Wil 5 Mag T1=
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +5 Wil / +5 Mag
Spellpower: +5 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
conjurer's copper ring =5 Wil 5 Mag T1=Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +5 Wil / +5 Mag
Spellpower: +5 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Adyma [power 248] (13 cooldown) =6 Dex 4 Mag T3 Tool=
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Changes stats: +6 Dex / +4 Mag / +2 Wil
Changes resistances penetration: +15% acid
It can be used to heal yourself and all friendly characters within 10 spaces for 248
Activation puts all charms on cooldown for 13 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Adyma [power 248] (13 cooldown) =6 Dex 4 Mag T3 Tool=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Changes stats: +6 Dex / +4 Mag / +2 Wil
Changes resistances penetration: +15% acid
It can be used to heal yourself and all friendly characters within 10 spaces for 248
Activation puts all charms on cooldown for 13 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Murktitan (12 def, 5 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +12 (+3 eff.)
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce armor by 42%
* 10% chance to reduce damage dealt by 30%
Changes stats: +13 Dex
Changes resistances: +15% darkness
Changes resistances penetration: +5% arcane
Changes damage: +3% darkness
Silence immunity: +83%
Confusion immunity: +80%
Stun/Freeze immunity: +97%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Murktitan (12 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +12 (+3 eff.)
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce armor by 42%
* 10% chance to reduce damage dealt by 30%
Changes stats: +13 Dex
Changes resistances: +15% darkness
Changes resistances penetration: +5% arcane
Changes damage: +3% darkness
Silence immunity: +83%
Confusion immunity: +80%
Stun/Freeze immunity: +97%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Limmir's Amulet of the Moon
Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +25 Con
Changes resistances: +10% darkness / +10% cold / +25% nature / +5% all
Reduces incoming crit damage: 23.00%
Stun/Freeze immunity: +60%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +25 Con
Changes resistances: +10% darkness / +10% cold / +25% nature / +5% all
Reduces incoming crit damage: 23.00%
Stun/Freeze immunity: +60%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
enhanced steel battleaxe (135% power, 2 apr) =7 Con=
Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 136% Range: 1.5x
Uses stat: 107% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +7 Con
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
enhanced steel battleaxe (135% power, 2 apr) =7 Con=Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 136% Range: 1.5x
Uses stat: 107% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +7 Con
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Sparkbreeze (0 def, 3 armour) =8 Mag T1 Head=
Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +7 Cun / +8 Mag
Changes resistances: +6% lightning / +6% temporal / +6% light
Changes damage: +12% lightning
Reduces incoming crit damage: 15.00%
See invisible: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Sparkbreeze (0 def, 3 armour) =8 Mag T1 Head=Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +7 Cun / +8 Mag
Changes resistances: +6% lightning / +6% temporal / +6% light
Changes damage: +12% lightning
Reduces incoming crit damage: 15.00%
See invisible: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Ragyroddatar (0 def, 3 armour) =9 Mag T3 Feet=
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +3
Changes stats: +5 Dex / +9 Mag / +5 Cun / +2 Con
Light radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Ragyroddatar (0 def, 3 armour) =9 Mag T3 Feet=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +3
Changes stats: +5 Dex / +9 Mag / +5 Cun / +2 Con
Light radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
drakeskin leather belt 'Sparkoblivion' =Size +3=
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +33 (+7 eff.)
Changes stats: +5 Str / +3 Wil / +5 Cun / +6 Con
Changes resistances: +6% lightning / +9% fire
Changes damage: +6% lightning
Physical save: +15 (+5 eff.)
Spell save: +36 (+12 eff.)
Blindness immunity: +20%
Confusion immunity: +20%
Psi when hit: +0.12
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Size category: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
drakeskin leather belt 'Sparkoblivion' =Size +3=Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +33 (+7 eff.)
Changes stats: +5 Str / +3 Wil / +5 Cun / +6 Con
Changes resistances: +6% lightning / +9% fire
Changes damage: +6% lightning
Physical save: +15 (+5 eff.)
Spell save: +36 (+12 eff.)
Blindness immunity: +20%
Confusion immunity: +20%
Psi when hit: +0.12
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Size category: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Wheel of Fate
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Windborne Azurite
Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
rough leather belt 'Braneleg' =5 Mag T1 Belt=
Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +12% acid / +3% darkness / +6% blight
Life regen: +4.00
Maximum life: +20.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.
rough leather belt 'Braneleg' =5 Mag T1 Belt=Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +12% acid / +3% darkness / +6% blight
Life regen: +4.00
Maximum life: +20.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Adonor (dig speed 19 turns) =5 Str 2 Dex=
Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Accuracy: +20 (+12 eff.)
Armour penetration: +1
Physical crit. chance: +2.0%
Changes stats: +5 Str / +2 Dex
Maximum life: +20.00
Maximum stamina: +17.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Adonor (dig speed 19 turns) =5 Str 2 Dex=Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Accuracy: +20 (+12 eff.)
Armour penetration: +1
Physical crit. chance: +2.0%
Changes stats: +5 Str / +2 Dex
Maximum life: +20.00
Maximum stamina: +17.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Chydir (dig speed 30 turns) =4 Mag T1=
Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Accuracy: +4 (+4 eff.)
Changes stats: +1 Str / +4 Mag / +1 Cun
Changes resistances: +3% lightning / +3% darkness
Mental save: +12 (+3 eff.)
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Chydir (dig speed 30 turns) =4 Mag T1=Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Accuracy: +4 (+4 eff.)
Changes stats: +1 Str / +4 Mag / +1 Cun
Changes resistances: +3% lightning / +3% darkness
Mental save: +12 (+3 eff.)
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
stralite greatsword 'Lustreblight' (162% power, 3 apr) =29 Wil 24 Con T4 2H=
Requires:
- Strength 35
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 163% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 90 damage
Damage (Melee): +8 acid
When wielded/worn:
Damage when hit (Melee): 2 light
Changes stats: +13 Str / +10 Dex / +14 Mag / +29 Wil / +12 Cun / +24 Con
Changes resistances: +24% acid
Changes damage: +6% acid
Maximum life: +93.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
stralite greatsword 'Lustreblight' (162% power, 3 apr) =29 Wil 24 Con T4 2H=Requires:
- Strength 35
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 163% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 90 damage
Damage (Melee): +8 acid
When wielded/worn:
Damage when hit (Melee): 2 light
Changes stats: +13 Str / +10 Dex / +14 Mag / +29 Wil / +12 Cun / +24 Con
Changes resistances: +24% acid
Changes damage: +6% acid
Maximum life: +93.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
alchemist's lamp 'Lisildatha' =14 Con T3 Lite=
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +3 Dex / +3 Wil / +5 Cun / +14 Con
Changes resistances: +8% darkness
Changes damage: +9% light
Damage affinity(heal): +5% light
Light radius: +6
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 137.97 light damage.
At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
alchemist's lamp 'Lisildatha' =14 Con T3 Lite=Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +3 Dex / +3 Wil / +5 Cun / +14 Con
Changes resistances: +8% darkness
Changes damage: +9% light
Damage affinity(heal): +5% light
Light radius: +6
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 137.97 light damage.
At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
Toryleg =14 Wil T3 Neck=
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -6%
Changes stats: +3 Con / +14 Wil
Life regen: +3.00
Maximum psi: +10.00
Mindpower: +15 (+8 eff.)
Light radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Toryleg =14 Wil T3 Neck=Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -6%
Changes stats: +3 Con / +14 Wil
Life regen: +3.00
Maximum psi: +10.00
Mindpower: +15 (+8 eff.)
Light radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.
alchemist's lamp 'Falogrim' =10 Mag T3 Lite=
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Str / +10 Mag
Spellpower: +22 (+7 eff.)
Spell crit. chance: +8%
Light radius: +9
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
alchemist's lamp 'Falogrim' =10 Mag T3 Lite=Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Str / +10 Mag
Spellpower: +22 (+7 eff.)
Spell crit. chance: +8%
Light radius: +9
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, lightning element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% lightning
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+8 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, lightning element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% lightning
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+8 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Phoenixbore the dwarven-steel pickaxe (dig speed 15 turns) =14 Cun=
Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration: +7
Physical power: +8 (+2 eff.)
Damage when hit (Melee): 8 mind
Changes stats: +14 Cun / +2 Str
Changes resistances: +9% mind
Changes resistances penetration: +25% fire
Critical mult.: +16.00%
Mental save: +18 (+6 eff.)
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Phoenixbore the dwarven-steel pickaxe (dig speed 15 turns) =14 Cun=Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration: +7
Physical power: +8 (+2 eff.)
Damage when hit (Melee): 8 mind
Changes stats: +14 Cun / +2 Str
Changes resistances: +9% mind
Changes resistances penetration: +25% fire
Critical mult.: +16.00%
Mental save: +18 (+6 eff.)
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.