Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-6 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+8 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath RockRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-6 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+8 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Xerivea the Cloudscar (178% power, 4 apr)
Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 179% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 temporal
When wielded/worn:
Accuracy: +35 (+7 eff.)
Armour penetration: +19
Physical crit. chance: +42.0%
Physical power: +19 (+4 eff.)
Damage when hit (Melee): 4 lightning
Changes stats: +2 Str / +4 Mag / +1 Cun
Changes resistances penetration: +21% physical
Reduces incoming crit damage: 5.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Xerivea the Cloudscar (178% power, 4 apr)Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 179% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 temporal
When wielded/worn:
Accuracy: +35 (+7 eff.)
Armour penetration: +19
Physical crit. chance: +42.0%
Physical power: +19 (+4 eff.)
Damage when hit (Melee): 4 lightning
Changes stats: +2 Str / +4 Mag / +1 Cun
Changes resistances penetration: +21% physical
Reduces incoming crit damage: 5.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Winterrage' (136% power, 6 apr, cold element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +1.0%
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +1 Str
Changes resistances: +6% blight
Changes resistances penetration: +15% cold
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +55.00%
Spell save: +6 (+2 eff.)
Spellpower: +15 (+7 eff.)
Spell crit. chance: +40%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Winterrage' (136% power, 6 apr, cold element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +1.0%
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +1 Str
Changes resistances: +6% blight
Changes resistances penetration: +15% cold
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +55.00%
Spell save: +6 (+2 eff.)
Spellpower: +15 (+7 eff.)
Spell crit. chance: +40%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Cuthusin (3 def, 0 armour) =17 Wil=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Changes stats: +1 Dex / +7 Mag / +17 Wil
Changes resistances: +20% mind
Changes damage: +3% blight / +17% mind / +3% arcane
Critical mult.: +20.00%
Physical save: +25 (+6 eff.)
Mental save: +20 (+7 eff.)
Maximum mana: +20.00
Maximum psi: +29.00
Spellpower: +10 (+5 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +4%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Cuthusin (3 def, 0 armour) =17 Wil=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Changes stats: +1 Dex / +7 Mag / +17 Wil
Changes resistances: +20% mind
Changes damage: +3% blight / +17% mind / +3% arcane
Critical mult.: +20.00%
Physical save: +25 (+6 eff.)
Mental save: +20 (+7 eff.)
Maximum mana: +20.00
Maximum psi: +29.00
Spellpower: +10 (+5 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +4%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Fulandur (168% power, 6 apr) =Stat Stick=
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 168% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 17
Damage (Melee): +8 arcane
Damage (radius 1) on hit: +4 blight
When wielded/worn:
Accuracy: +19 (+4 eff.)
Changes stats: +18 Str / +11 Dex / +12 Mag / +11 Wil / +8 Cun / +12 Con
Changes resistances: +6% blight
Changes resistances penetration: +15% acid
Changes damage: +9% blight / +12% physical
Spellpower on spell critical (stacks up to 3 times): +4
One-handed war axes.
This item has been sent to the Item's Vault.
Fulandur (168% power, 6 apr) =Stat Stick=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 168% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 17
Damage (Melee): +8 arcane
Damage (radius 1) on hit: +4 blight
When wielded/worn:
Accuracy: +19 (+4 eff.)
Changes stats: +18 Str / +11 Dex / +12 Mag / +11 Wil / +8 Cun / +12 Con
Changes resistances: +6% blight
Changes resistances penetration: +15% acid
Changes damage: +9% blight / +12% physical
Spellpower on spell critical (stacks up to 3 times): +4
One-handed war axes.
This item has been sent to the Item's Vault.
drakeskin leather belt 'Brightraven' =11 Wil 11 Mag=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 17
Changes stats: +11 Mag / +11 Wil
Changes resistances: +6% blight / +15% fire / +12% light / +13% cold
Changes resistances penetration: +10% light
Changes damage: +6% light / +3% blight
Critical mult.: +15.00%
Spell crit. chance: +6%
Light radius: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
drakeskin leather belt 'Brightraven' =11 Wil 11 Mag=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 17
Changes stats: +11 Mag / +11 Wil
Changes resistances: +6% blight / +15% fire / +12% light / +13% cold
Changes resistances penetration: +10% light
Changes damage: +6% light / +3% blight
Critical mult.: +15.00%
Spell crit. chance: +6%
Light radius: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
drakeskin leather cap 'Eilinimina' (0 def, 5 armour) =26 dex=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +4 Str / +26 Dex / +2 Con
Changes resistances: +14% blight / +15% darkness
Spell save: +15 (+5 eff.)
Mental save: +15 (+5 eff.)
Maximum stamina: +10.00
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 4 turns.
A cap made of leather.
This item has been sent to the Item's Vault.
drakeskin leather cap 'Eilinimina' (0 def, 5 armour) =26 dex=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +4 Str / +26 Dex / +2 Con
Changes resistances: +14% blight / +15% darkness
Spell save: +15 (+5 eff.)
Mental save: +15 (+5 eff.)
Maximum stamina: +10.00
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 4 turns.
A cap made of leather.
This item has been sent to the Item's Vault.
Issysaruildil the Tideworth (0 def, 0 armour) =16 Mag=
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +16 Mag / +6 Wil
Changes resistances: +9% cold / +34% light / +15% all
Changes resistances penetration: +14% temporal / +14% physical
Changes damage: +30% temporal / +23% light / +6% blight / +3% mind / +30% physical
Critical mult.: +15.00%
Mental save: +6 (+2 eff.)
Silence immunity: +50%
Spellpower on spell critical (stacks up to 3 times): +5
Maximum hate: +4.00
Spellpower: +20 (+10 eff.)
Mindpower: +5 (+2 eff.)
Mental crit. chance: +4%
Reduces paradox anomalies(equivalent to willpower): +16
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Issysaruildil the Tideworth (0 def, 0 armour) =16 Mag=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +16 Mag / +6 Wil
Changes resistances: +9% cold / +34% light / +15% all
Changes resistances penetration: +14% temporal / +14% physical
Changes damage: +30% temporal / +23% light / +6% blight / +3% mind / +30% physical
Critical mult.: +15.00%
Mental save: +6 (+2 eff.)
Silence immunity: +50%
Spellpower on spell critical (stacks up to 3 times): +5
Maximum hate: +4.00
Spellpower: +20 (+10 eff.)
Mindpower: +5 (+2 eff.)
Mental crit. chance: +4%
Reduces paradox anomalies(equivalent to willpower): +16
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Gyldir (0 def, 5 armour) =20 Wil 10 Con=
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +10 Con / +20 Wil
Changes resistances: +30% blight / +6% darkness
Mental save: +26 (+9 eff.)
Disease immunity: +20%
Cut immunity: +20%
Teleport immunity: +20%
Mana each turn: +0.16
Maximum mana: +40.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +2%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Gyldir (0 def, 5 armour) =20 Wil 10 Con=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +10 Con / +20 Wil
Changes resistances: +30% blight / +6% darkness
Mental save: +26 (+9 eff.)
Disease immunity: +20%
Cut immunity: +20%
Teleport immunity: +20%
Mana each turn: +0.16
Maximum mana: +40.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +2%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
conjurer's voratun ring of luminosity =14 Mag 8 Wil=
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 40 light
Damage (Ranged): 40 light
Changes stats: +8 Wil / +14 Mag
Changes damage: +18% light
Spellpower: +15 (+8 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
conjurer's voratun ring of luminosity =14 Mag 8 Wil=Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 40 light
Damage (Ranged): 40 light
Changes stats: +8 Wil / +14 Mag
Changes damage: +18% light
Spellpower: +15 (+8 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+8 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+8 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Gelle (0 def, 3 armour) =18 Cun=
Requires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 13 nature
Changes stats: +4 Str / +7 Dex / +5 Mag / +2 Wil / +18 Cun
Changes resistances: +10% light / +7% darkness / +9% nature
Changes damage: +11% nature
Talent cooldown: Double Strike (-1 turn)
Physical save: +13 (+5 eff.)
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 16 cooldown :
Effective talent level: 1.0
Power cost: 16 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 85.38 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Gelle (0 def, 3 armour) =18 Cun=Requires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 13 nature
Changes stats: +4 Str / +7 Dex / +5 Mag / +2 Wil / +18 Cun
Changes resistances: +10% light / +7% darkness / +9% nature
Changes damage: +11% nature
Talent cooldown: Double Strike (-1 turn)
Physical save: +13 (+5 eff.)
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 16 cooldown :
Effective talent level: 1.0
Power cost: 16 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 85.38 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Cyrymina the Offalspawn (0 def, 5 armour) =Tri Resist=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +6.0%
Physical power: +5 (+1 eff.)
Armour: +5
Effects on melee hit:
* 20% chance to slow global speed by 60%
* 10% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +5 Cun / +5 Wil
Changes resistances: +6% nature / +6% blight
Changes damage: +3% nature
Physical save: +14 (+5 eff.)
Spell save: +8 (+3 eff.)
Mental save: +11 (+4 eff.)
Silence immunity: +37%
Confusion immunity: +50%
Stun/Freeze immunity: +50%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Cyrymina the Offalspawn (0 def, 5 armour) =Tri Resist=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +6.0%
Physical power: +5 (+1 eff.)
Armour: +5
Effects on melee hit:
* 20% chance to slow global speed by 60%
* 10% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +5 Cun / +5 Wil
Changes resistances: +6% nature / +6% blight
Changes damage: +3% nature
Physical save: +14 (+5 eff.)
Spell save: +8 (+3 eff.)
Mental save: +11 (+4 eff.)
Silence immunity: +37%
Confusion immunity: +50%
Stun/Freeze immunity: +50%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Zerugrim the Starnigh (0 def, 5 armour) =Tri Resist=
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 6 arcane
Changes resistances: +18% lightning
Changes resistances penetration: +25% light / +25% cold
Changes damage: +9% lightning / +9% cold
Silence immunity: +50%
Confusion immunity: +45%
Stun/Freeze immunity: +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Zerugrim the Starnigh (0 def, 5 armour) =Tri Resist=Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 6 arcane
Changes resistances: +18% lightning
Changes resistances penetration: +25% light / +25% cold
Changes damage: +9% lightning / +9% cold
Silence immunity: +50%
Confusion immunity: +45%
Stun/Freeze immunity: +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
voratun mace 'Layamitha' (156% power, 6 apr) =Stat Stick=
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 156% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 nature
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +14 (+3 eff.)
Defense: +10 (+2 eff.)
Changes stats: +19 Str / +13 Dex / +8 Mag / +13 Wil / +16 Cun / +13 Con
Changes resistances: +6% acid / +9% cold
Spell save: +24 (+8 eff.)
Light radius: +4
Blunt and deadly.
This item has been sent to the Item's Vault.
voratun mace 'Layamitha' (156% power, 6 apr) =Stat Stick=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 156% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 nature
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +14 (+3 eff.)
Defense: +10 (+2 eff.)
Changes stats: +19 Str / +13 Dex / +8 Mag / +13 Wil / +16 Cun / +13 Con
Changes resistances: +6% acid / +9% cold
Spell save: +24 (+8 eff.)
Light radius: +4
Blunt and deadly.
This item has been sent to the Item's Vault.
Yvugalaith the voratun gauntlets (0 def, 33 armour) =26 Con=
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +19 (+5 eff.)
Armour: +33
Armour Hardiness: +18%
Fatigue: +5%
Changes stats: +5 Dex / +1 Cun / +26 Con
Changes resistances: +21% physical
Critical mult.: +15.00%
Maximum psi: +40.00
Mental crit. chance: +2%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Yvugalaith the voratun gauntlets (0 def, 33 armour) =26 Con=Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +19 (+5 eff.)
Armour: +33
Armour Hardiness: +18%
Fatigue: +5%
Changes stats: +5 Dex / +1 Cun / +26 Con
Changes resistances: +21% physical
Critical mult.: +15.00%
Maximum psi: +40.00
Mental crit. chance: +2%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
enhanced dragonbone longbow of enduring =27 Wil 33 Con=
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Changes stats: +14 Str / +14 Dex / +8 Mag / +27 Wil / +14 Cun / +33 Con
Maximum life: +95.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
enhanced dragonbone longbow of enduring =27 Wil 33 Con=Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Changes stats: +14 Str / +14 Dex / +8 Mag / +27 Wil / +14 Cun / +33 Con
Maximum life: +95.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
solipsist's voratun ring of misery =15 Cun 8 Wil=
Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 27
Damage (Melee): 26 physical
Effects on ranged hit:
* 17% chance to reduce all saves and defense by 27
Damage (Ranged): 34 physical
Changes stats: +15 Cun / +8 Wil
Hate when firing a critical mind attack: +3.00
Maximum hate: +14.00
Mindpower: +12 (+4 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
solipsist's voratun ring of misery =15 Cun 8 Wil=Requires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 27
Damage (Melee): 26 physical
Effects on ranged hit:
* 17% chance to reduce all saves and defense by 27
Damage (Ranged): 34 physical
Changes stats: +15 Cun / +8 Wil
Hate when firing a critical mind attack: +3.00
Maximum hate: +14.00
Mindpower: +12 (+4 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Ivymira (145% power, 9 apr) =22 Wil 19 Con=
Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 146% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Changes stats: +8 Str / +12 Dex / +9 Mag / +22 Wil / +9 Cun / +19 Con
Changes resistances penetration: +5% mind
Critical mult.: +10.00%
Maximum life: +72.00
Damage Shield penetration: +30%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Ivymira (145% power, 9 apr) =22 Wil 19 Con=Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 146% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Changes stats: +8 Str / +12 Dex / +9 Mag / +22 Wil / +9 Cun / +19 Con
Changes resistances penetration: +5% mind
Critical mult.: +10.00%
Maximum life: +72.00
Damage Shield penetration: +30%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Radiancegrinder =16 Mag 16 Cun=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 26% chance to gain 10% of a turn (3/turn limit)
Changes stats: +16 Mag / +16 Cun / +6 Con
Changes resistances: +9% acid
Changes resistances penetration: +20% temporal
Changes damage: +9% light / +15% acid
Spell save: +20 (+6 eff.)
Maximum stamina: +32.00
Spellpower: +29 (+13 eff.)
Light radius: +4
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Radiancegrinder =16 Mag 16 Cun=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 26% chance to gain 10% of a turn (3/turn limit)
Changes stats: +16 Mag / +16 Cun / +6 Con
Changes resistances: +9% acid
Changes resistances penetration: +20% temporal
Changes damage: +9% light / +15% acid
Spell save: +20 (+6 eff.)
Maximum stamina: +32.00
Spellpower: +29 (+13 eff.)
Light radius: +4
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Tidetickler (21 def, 5 armour) =18 dex=
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +6
Physical power: +30 (+6 eff.)
Armour: +5
Defense: +21 (+5 eff.)
Fatigue: +4%
Changes stats: +18 Dex / +3 Mag / +3 Cun
Changes damage: +6% cold / +21% physical
Physical save: +9 (+3 eff.)
Maximum stamina: +30.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Tidetickler (21 def, 5 armour) =18 dex=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +6
Physical power: +30 (+6 eff.)
Armour: +5
Defense: +21 (+5 eff.)
Fatigue: +4%
Changes stats: +18 Dex / +3 Mag / +3 Cun
Changes damage: +6% cold / +21% physical
Physical save: +9 (+3 eff.)
Maximum stamina: +30.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Zubuganor the Radiancemaim (190% power, 4 apr) =21 Wil 21 Con=
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 191% Range: 1.6x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 light / +8 blight
Damage (radius 1) on hit: +8 light
When wielded/worn:
Physical crit. chance: +21.0%
Effects on melee hit:
* 27% chance to reduce strength, dexterity, and constitution by 17
Changes stats: +21 Con / +21 Wil
Changes resistances: +3% blight
Changes resistances penetration: +15% arcane
Changes damage: +9% arcane / +12% light
Maximum life: +154.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Zubuganor the Radiancemaim (190% power, 4 apr) =21 Wil 21 Con=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 191% Range: 1.6x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 light / +8 blight
Damage (radius 1) on hit: +8 light
When wielded/worn:
Physical crit. chance: +21.0%
Effects on melee hit:
* 27% chance to reduce strength, dexterity, and constitution by 17
Changes stats: +21 Con / +21 Wil
Changes resistances: +3% blight
Changes resistances penetration: +15% arcane
Changes damage: +9% arcane / +12% light
Maximum life: +154.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Layomira' (175% power, 7 apr) =44 Wil 37 Con=
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 176% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +5
Physical crit. chance: +14.0%
Physical power: +31 (+6 eff.)
Changes stats: +17 Str / +19 Dex / +16 Mag / +44 Wil / +19 Cun / +37 Con
Maximum life: +154.00
Maximum stamina: +40.00
Infravision radius: +2
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Layomira' (175% power, 7 apr) =44 Wil 37 Con=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 176% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +5
Physical crit. chance: +14.0%
Physical power: +31 (+6 eff.)
Changes stats: +17 Str / +19 Dex / +16 Mag / +44 Wil / +19 Cun / +37 Con
Maximum life: +154.00
Maximum stamina: +40.00
Infravision radius: +2
Massive two-handed swords.
This item has been sent to the Item's Vault.
Wheel of Fate =16 Mag 15 Wil=
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 4 lightning / 6 fire
Changes stats: +16 Mag / +15 Wil / +8 Cun
Changes resistances: +6% lightning / +15% blight
Changes resistances penetration: +10% blight
Spell save: +16 (+8 eff.)
Spellpower: +13 (+6 eff.)
Mindpower: +13 (+5 eff.)
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of Fate =16 Mag 15 Wil=Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 4 lightning / 6 fire
Changes stats: +16 Mag / +15 Wil / +8 Cun
Changes resistances: +6% lightning / +15% blight
Changes resistances penetration: +10% blight
Spell save: +16 (+8 eff.)
Spellpower: +13 (+6 eff.)
Mindpower: +13 (+5 eff.)
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour) =10 Mag=
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+6 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour) =10 Mag=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+6 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Wildraider the pair of hardened leather boots (0 def, 3 armour) =13 Mag=
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Str / +7 Dex / +13 Mag / +4 Wil / +6 Cun
Changes resistances: +15% nature
It can be used to blink to a nearby random location (rad 11)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Wildraider the pair of hardened leather boots (0 def, 3 armour) =13 Mag=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Str / +7 Dex / +13 Mag / +4 Wil / +6 Cun
Changes resistances: +15% nature
It can be used to blink to a nearby random location (rad 11)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Saludalle (142% power, 2 apr) =16 Con=
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 142% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +24.0%
Changes stats: +16 Con / +10 Wil
Critical mult.: +19.00%
Stamina each turn: +3.00
Maximum life: +55.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Saludalle (142% power, 2 apr) =16 Con=Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 142% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +24.0%
Changes stats: +16 Con / +10 Wil
Critical mult.: +19.00%
Stamina each turn: +3.00
Maximum life: +55.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.