Rope Belt of the Thaloren =7 Cun=
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +15 (+8 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.
Rope Belt of the Thaloren =7 Cun=Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +15 (+8 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.
Beaduhell the Coalwill (0 def, 2 armour) =7 Cun=
Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +2
Fatigue: +3%
Damage when hit (Melee): 4 darkness
Changes stats: +7 Cun / +6 Wil
Changes resistances: +9% darkness
Changes resistances penetration: +25% mind
Changes damage: +6% light
Mental crit. chance: +2%
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 13 for 5 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Beaduhell the Coalwill (0 def, 2 armour) =7 Cun=Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +2
Fatigue: +3%
Damage when hit (Melee): 4 darkness
Changes stats: +7 Cun / +6 Wil
Changes resistances: +9% darkness
Changes resistances penetration: +25% mind
Changes damage: +6% light
Mental crit. chance: +2%
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 13 for 5 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour) =10 Con=
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour) =10 Con=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Chargefame =11 Dex 7 Wil=
Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Fatigue: -5%
Changes stats: +8 Str / +11 Dex / +1 Mag / +7 Wil / +1 Con
Changes resistances: +3% lightning
Changes damage: +7% acid / +6% fire / +6% cold / +20% lightning
Life regen: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Infravision radius: +1
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Chargefame =11 Dex 7 Wil=Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Fatigue: -5%
Changes stats: +8 Str / +11 Dex / +1 Mag / +7 Wil / +1 Con
Changes resistances: +3% lightning
Changes damage: +7% acid / +6% fire / +6% cold / +20% lightning
Life regen: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Infravision radius: +1
Amulets make your neck look great!
This item has been sent to the Item's Vault.
ash wand of conjuration 'Zanidrabers' [power 165] (15 cooldown) =7 Con=
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 6
Changes stats: +4 Str / +2 Mag / +2 Cun / +7 Con
It can be used to fire a magical bolt dealing 215 fire damage
Activation puts all charms on cooldown for 15 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
ash wand of conjuration 'Zanidrabers' [power 165] (15 cooldown) =7 Con=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 6
Changes stats: +4 Str / +2 Mag / +2 Cun / +7 Con
It can be used to fire a magical bolt dealing 215 fire damage
Activation puts all charms on cooldown for 15 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
stralite waraxe 'Urykor' (151% power, 5 apr) =11 Con=
Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 151% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When wielded/worn:
Physical power: +11 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Str / +6 Dex / +7 Mag / +7 Wil / +7 Cun / +11 Con
Changes resistances: +6% temporal
Changes resistances penetration: +9% physical / +5% temporal
Changes damage: +6% temporal
Disarm immunity: +23%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.
stralite waraxe 'Urykor' (151% power, 5 apr) =11 Con=Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 151% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When wielded/worn:
Physical power: +11 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Str / +6 Dex / +7 Mag / +7 Wil / +7 Cun / +11 Con
Changes resistances: +6% temporal
Changes resistances penetration: +9% physical / +5% temporal
Changes damage: +6% temporal
Disarm immunity: +23%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.
Borosk's Hate (172% power, 22 apr) =15 Con=
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.
Borosk's Hate (172% power, 22 apr) =15 Con=Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.
undeterred pair of voratun boots of massiveness (0 def, 5 armour) =10 Con=
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes damage: +10% physical
Silence immunity: +44%
Confusion immunity: +50%
Stun/Freeze immunity: +43%
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
undeterred pair of voratun boots of massiveness (0 def, 5 armour) =10 Con=Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes damage: +10% physical
Silence immunity: +44%
Confusion immunity: +50%
Stun/Freeze immunity: +43%
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Plate Armor of the King (15 def, 30 armour)
Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +30
Defense: +15 (+3 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+3 eff.)
Spell save: +25 (+9 eff.)
Mental save: +25 (+10 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.
Plate Armor of the King (15 def, 30 armour)Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +30
Defense: +15 (+3 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+3 eff.)
Spell save: +25 (+9 eff.)
Mental save: +25 (+10 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.
Eremitir =23 Dex=
Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +18 (+5 eff.)
Damage when hit (Melee): 10 blight
Changes stats: +23 Dex / +4 Con
Changes damage: +9% mind / +12% blight
Infravision radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Eremitir =23 Dex=Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +18 (+5 eff.)
Damage when hit (Melee): 10 blight
Changes stats: +23 Dex / +4 Con
Changes damage: +9% mind / +12% blight
Infravision radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Emblem of Evasion =12 Dex 10 Cun=
Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of Evasion =12 Dex 10 Cun=Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Eriyakor (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +5 Con
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Physical save: +9 (+2 eff.)
Maximum stamina: +30.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +28%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Eriyakor (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +5 Con
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Physical save: +9 (+2 eff.)
Maximum stamina: +30.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +28%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
enhanced stralite longsword of enduring (140% power, 5 apr) =10 Dex 16 Wil 7 Cun 14Con=
Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Power: 141% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +10 Dex / +7 Mag / +16 Wil / +7 Cun / +14 Con
Maximum life: +31.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
enhanced stralite longsword of enduring (140% power, 5 apr) =10 Dex 16 Wil 7 Cun 14Con=Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Power: 141% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Str / +10 Dex / +7 Mag / +16 Wil / +7 Cun / +14 Con
Maximum life: +31.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
dwarven lantern 'Weepbait' =9 Con=
Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +8 (+3 eff.)
Effects on melee hit:
* 26% chance to slow global speed by 46%
Changes stats: +1 Str / +7 Wil / +9 Con
Changes resistances: +15% blight / +9% nature
Changes resistances penetration: +20% nature
Critical mult.: +20.00%
Reduces incoming crit damage: 10.00%
Mental save: +12 (+6 eff.)
Life regen: +16.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +9%
Light radius: +7
See invisible: +3
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
dwarven lantern 'Weepbait' =9 Con=Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +8 (+3 eff.)
Effects on melee hit:
* 26% chance to slow global speed by 46%
Changes stats: +1 Str / +7 Wil / +9 Con
Changes resistances: +15% blight / +9% nature
Changes resistances penetration: +20% nature
Critical mult.: +20.00%
Reduces incoming crit damage: 10.00%
Mental save: +12 (+6 eff.)
Life regen: +16.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +9%
Light radius: +7
See invisible: +3
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Earalatharek the Deepsgrind (0 def, 5 armour) =13 Wil=
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +9 (+3 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +5 Str / +13 Wil
Changes resistances: +11% blight / +11% physical / +6% mind / +6% temporal
Changes damage: +6% temporal / +12% mind / +9% darkness
Physical save: +36 (+13 eff.)
Mental save: +6 (+3 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
Earalatharek the Deepsgrind (0 def, 5 armour) =13 Wil=Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +9 (+3 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +5 Str / +13 Wil
Changes resistances: +11% blight / +11% physical / +6% mind / +6% temporal
Changes damage: +6% temporal / +12% mind / +9% darkness
Physical save: +36 (+13 eff.)
Mental save: +6 (+3 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
Uledar the gold ring =12 Str=
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical power: +11 (+3 eff.)
Changes stats: +12 Str / +7 Con
Changes resistances: +5% arcane / +12% darkness
Changes resistances penetration: +20% physical
Reduces incoming crit damage: 15.00%
Blindness immunity: +20%
Maximum stamina: +30.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Uledar the gold ring =12 Str=Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical power: +11 (+3 eff.)
Changes stats: +12 Str / +7 Con
Changes resistances: +5% arcane / +12% darkness
Changes resistances penetration: +20% physical
Reduces incoming crit damage: 15.00%
Blindness immunity: +20%
Maximum stamina: +30.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
hardened leather belt 'Brightclash' =10 Mag=
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +10 Mag / +6 Wil / +2 Cun
Changes resistances: +6% acid
Changes resistances penetration: +25% light
Changes damage: +18% light
Spell crit. chance: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
hardened leather belt 'Brightclash' =10 Mag=Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +10 Mag / +6 Wil / +2 Cun
Changes resistances: +6% acid
Changes resistances penetration: +25% light
Changes damage: +18% light
Spell crit. chance: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Eletha the Mucksorrow (136% power, 9 apr) =12 Wil 11 Con=
Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 137% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +16 acid / +16 nature / +20 darkness
When wielded/worn:
Changes stats: +11 Con / +12 Wil
Changes resistances penetration: +15% nature
Changes damage: +21% nature
Maximum life: +80.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Eletha the Mucksorrow (136% power, 9 apr) =12 Wil 11 Con=Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 137% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +16 acid / +16 nature / +20 darkness
When wielded/worn:
Changes stats: +11 Con / +12 Wil
Changes resistances penetration: +15% nature
Changes damage: +21% nature
Maximum life: +80.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Galuthad the Bolttickler (dig speed 10 turns) =13 Str=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +20 (+7 eff.)
Fatigue: -8%
Changes stats: +13 Str / +8 Wil / +4 Con
Changes resistances penetration: +18% physical
Changes damage: +9% lightning
Stamina each turn: +3.00
Mental crit. chance: +13%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Galuthad the Bolttickler (dig speed 10 turns) =13 Str=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +20 (+7 eff.)
Fatigue: -8%
Changes stats: +13 Str / +8 Wil / +4 Con
Changes resistances penetration: +18% physical
Changes damage: +9% lightning
Stamina each turn: +3.00
Mental crit. chance: +13%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Aridulen the Pureglory =15 Cun=
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +15 Cun
Changes resistances: +6% nature
Changes damage: +15% nature
Mental save: +9 (+3 eff.)
Silence immunity: +43%
Mana each turn: +0.40
Mana when firing critical spell: +2.09
Maximum hate: +4.00
Spell crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Aridulen the Pureglory =15 Cun=Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +15 Cun
Changes resistances: +6% nature
Changes damage: +15% nature
Mental save: +9 (+3 eff.)
Silence immunity: +43%
Mana each turn: +0.40
Mana when firing critical spell: +2.09
Maximum hate: +4.00
Spell crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Coalrock (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 55%
Damage when hit (Melee): 8 darkness
Changes resistances: +3% darkness
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Mana each turn: +0.48
Maximum mana: +134.00
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
Spellpower: +15 (+10 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Coalrock (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 55%
Damage when hit (Melee): 8 darkness
Changes resistances: +3% darkness
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Mana each turn: +0.48
Maximum mana: +134.00
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
Spellpower: +15 (+10 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
The Gaping Maw (184% power, 4 apr)
Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 184% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.
The Gaping Maw (184% power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 184% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.
Boltguile the stralite amulet =10 Dex 19 Wil=
Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +10 Dex / +19 Wil
Changes resistances: +9% lightning / +5% arcane
Light radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Boltguile the stralite amulet =10 Dex 19 Wil=Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +10 Dex / +19 Wil
Changes resistances: +9% lightning / +5% arcane
Light radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.
voratun ring 'Amyrak' =Stat Ring=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +11 (+3 eff.)
Defense: +8 (+1 eff.)
Changes stats: +8 Str / +7 Mag / +7 Wil / +4 Cun / +8 Con
Mental save: +6 (+2 eff.)
Hate when firing a critical mind attack: +3.00
Maximum psi: +20.00
Spellpower: +14 (+9 eff.)
Mental crit. chance: +2%
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
voratun ring 'Amyrak' =Stat Ring=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +11 (+3 eff.)
Defense: +8 (+1 eff.)
Changes stats: +8 Str / +7 Mag / +7 Wil / +4 Cun / +8 Con
Mental save: +6 (+2 eff.)
Hate when firing a critical mind attack: +3.00
Maximum psi: +20.00
Spellpower: +14 (+9 eff.)
Mental crit. chance: +2%
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 10 armour) =10 Mag 10 Wil=
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +10 Wil / +10 Mag
Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold
Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold
Spellpower: +15 (+10 eff.)
Mindpower: +15 (+5 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 10 armour) =10 Mag 10 Wil=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +10 Wil / +10 Mag
Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold
Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold
Spellpower: +15 (+10 eff.)
Mindpower: +15 (+5 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Orc Feller (156% power, 11 apr)
Requires:
- Dexterity 44
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 156% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Dex
Changes damage: +8% light / +10% physical
Grants telepathy: Humanoid/Orc
Pinning immunity: +50%
Light radius: +1
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.
Orc Feller (156% power, 11 apr)Requires:
- Dexterity 44
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 156% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Dex
Changes damage: +8% light / +10% physical
Grants telepathy: Humanoid/Orc
Pinning immunity: +50%
Light radius: +1
During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.
This item has been sent to the Item's Vault.
Malagund (dig speed 30 turns) =12 Str 10 Con=
Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Fatigue: -7%
Changes stats: +12 Str / +7 Dex / +2 Mag / +10 Con
Changes resistances: +6% acid
See invisible: +9
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Malagund (dig speed 30 turns) =12 Str 10 Con=Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Fatigue: -7%
Changes stats: +12 Str / +7 Dex / +2 Mag / +10 Con
Changes resistances: +6% acid
See invisible: +9
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.