
Alokhad the Ashsin (169% power, 3 apr) =27 Mag T4 2H=Requires:
- Strength 35
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 170% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Changes stats: +16 Str / +16 Dex / +27 Mag / +19 Wil / +16 Cun / +19 Con
Changes resistances: +18% fire
Changes resistances penetration: +26% lightning
Infravision radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Arylin the brass lantern =8 Dex=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +2 Str / +8 Dex / +2 Wil / +1 Cun
Mental save: +6 (+2 eff.)
Light radius: +3
See stealth: +6
See invisible: +8
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Wheel of FatePowered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Dairyrath the gold amulet =16 Dex T3 Ammy=Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -7%
Changes stats: +3 Str / +16 Dex / +3 Mag / +6 Cun / +6 Con
Changes resistances penetration: +25% blight / +15% arcane
Reduces incoming crit damage: 15.00%
Life regen: +3.00
Stamina each turn: +1.00
Maximum mana: +60.00
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Xathra the Woestoker (23 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Defense: +23 (+4 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 28%
Changes stats: +9 Str / +12 Con
Changes resistances: +2% physical
Physical save: +25 (+6 eff.)
Maximum life: +253.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Layawe the elven-silk cloak (18 def, 0 armour) =74 Crit Multi=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +15
Defense: +18 (+3 eff.)
Damage when hit (Melee): 4 mind
Changes resistances penetration: +15% arcane
Changes damage: +15% arcane
Critical mult.: +74.00%
Stealth bonus: +15
Physical save: +13 (+3 eff.)
Spell save: +3 (+1 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +200.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Aerariada the hardened leather beltInfused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 blight
Changes stats: +3 Con / +8 Mag
Critical mult.: +15.00%
Spell save: +15 (+5 eff.)
Mental save: +10 (+3 eff.)
Mana when firing critical spell: +2.00
Spellpower: +15 (+2 eff.)
Mindpower: +6 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Belath (0 def, 3 armour)Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Str / +17 Wil
Critical mult.: +20.00%
Mental save: +10 (+3 eff.)
Mental crit. chance: +2%
Light radius: +2
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.

Woewill (2 def, 0 armour) =8 mag t3 cloak=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 41
Changes stats: +4 Str / +8 Mag / +5 Con
Changes resistances: +15% mind / +6% darkness
Changes damage: +12% fire
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Lisolratta the Magmaglory (0 def, 4 armour) =14 str t3 head=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 10 mind
Changes stats: +14 Str / +3 Dex
Changes resistances penetration: +25% fire
Light radius: +2
It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown :
Effective talent level: 4.5
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.0 Physical damage.
If the attack hits, the target is confused (35% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Frostpunish the elven-wood magestaff (140% power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 141% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +25% cold
Changes damage: +6% blight / +6% cold / +25% fire
Talent granted: +1 Command Staff
Critical mult.: +28.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +36%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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