

Requires:
- Strength 35
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 170% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Changes stats: +16 Str / +16 Dex / +27 Mag / +19 Wil / +16 Cun / +19 Con
Changes resistances: +18% fire
Changes resistances penetration: +26% lightning
Infravision radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +2 Str / +8 Dex / +2 Wil / +1 Cun
Mental save: +6 (+2 eff.)
Light radius: +3
See stealth: +6
See invisible: +8
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.


Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -7%
Changes stats: +3 Str / +16 Dex / +3 Mag / +6 Cun / +6 Con
Changes resistances penetration: +25% blight / +15% arcane
Reduces incoming crit damage: 15.00%
Life regen: +3.00
Stamina each turn: +1.00
Maximum mana: +60.00
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Defense: +23 (+4 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 28%
Changes stats: +9 Str / +12 Con
Changes resistances: +2% physical
Physical save: +25 (+6 eff.)
Maximum life: +253.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +15
Defense: +18 (+3 eff.)
Damage when hit (Melee): 4 mind
Changes resistances penetration: +15% arcane
Changes damage: +15% arcane
Critical mult.: +74.00%
Stealth bonus: +15
Physical save: +13 (+3 eff.)
Spell save: +3 (+1 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +200.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 blight
Changes stats: +3 Con / +8 Mag
Critical mult.: +15.00%
Spell save: +15 (+5 eff.)
Mental save: +10 (+3 eff.)
Mana when firing critical spell: +2.00
Spellpower: +15 (+2 eff.)
Mindpower: +6 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Str / +17 Wil
Critical mult.: +20.00%
Mental save: +10 (+3 eff.)
Mental crit. chance: +2%
Light radius: +2
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 41
Changes stats: +4 Str / +8 Mag / +5 Con
Changes resistances: +15% mind / +6% darkness
Changes damage: +12% fire
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 10 mind
Changes stats: +14 Str / +3 Dex
Changes resistances penetration: +25% fire
Light radius: +2
It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown :
Effective talent level: 4.5
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.0 Physical damage.
If the attack hits, the target is confused (35% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 141% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +25% cold
Changes damage: +6% blight / +6% cold / +25% fire
Talent granted: +1 Command Staff
Critical mult.: +28.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +36%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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