
Daimeroddakhad the Jetstrider (63-101 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 21%
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 1) on hit: +16 darkness / +4 nature
Damage (radius 2) on crit: +90 fire
When wielded/worn:
Changes resistances penetration: +13% fire
Changes damage: +15% nature / +3% darkness
Global speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

scouring voratun shield of shrapnel (0 def, 10 armour, 207 block) =wew=Requires:
- Shield usage training
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 16 arcane resource burn
Damage (Melee): 17 acid / 9 nature
Effects when hit in melee:
* 12 arcane resource burn
On shield block:
* Cause enemies within radius 6 to bleed for 214 physical damage over 5 turns (1/turn)
Changes stats: +5 Con
Changes resistances: +16% acid / +13% nature
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Falevon the Duskjeer (42-54 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 41.5 - 54.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 25% chance to reduce strength, dexterity, and constitution by 5
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +17 blight / +8 acid
When wielded/worn:
Physical crit. chance: +9.0%
Damage when hit (Melee): 8 temporal
Changes resistances penetration: +10% acid
Changes damage: +6% acid / +3% temporal / +6% arcane / +12% darkness
Sharp, short and deadly.
This item has been sent to the Item's Vault.

extending dragonbone wand of shielding [power 506] (20 cooldown) =pog=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
It can be used to create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Increase the duration of 1 beneficial effects by 1.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 40-48 power, 120 block) =shield=Requires:
- Shield usage training
- Cunning 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 40.0 - 48.0
Uses stat: 100% Cun
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +120
When wielded/worn:
Armour: +2
Defense: +8 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Coalreek the dragonbone magestaff (42-50 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% mind
Changes resistances penetration: +10% darkness
Changes damage: +42% arcane
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Equilibrium when hit: +0.08
Hate when firing a critical mind attack: +2.00
Maximum pos.energy: +15.00
Maximum neg.energy: +15.00
Spellpower: +20 (+10 eff.)
Spell crit. chance: +5%
Mental crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

deadly pouch of stralite shots of crippling (20/20, 51-61 power, 5 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 51.0 - 61.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +11.5%
Capacity: 20
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
This object's appearance was changed to quiver of yew arrows.

nimble drakeskin leather armour of the deep (30 def, 12 armour) =poggg=Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +12
Defense: +30 (+8 eff.)
Fatigue: +8%
Changes stats: +4 Dex
Changes resistances: +9% acid / +11% cold
Allows you to breathe in: water
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to linen robe.

Boots of the Hunter (2 def, 12 armour) =boot=Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+4 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+7 eff.)
Mental save: +10 (+4 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 39.74 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
dps ----------
Mind.pwr +3 (+1 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+1 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Level 4.0
Pwr.cost 14 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)3.0
T4 longsword 1H weapon
Reqs Wil 20 Str 32
[Unique]
Psionic/Unknown
Power 47.0 - 65.8 Physical
Uses 10% Wil, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +7.0%
Atk.spd 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
dps ----------
Mind.pwr +9 (+3 eff.)
Dmg.mod +8% mind
----- def -----
Mind.save -30 (-15 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

stralite greatsword 'Malybers' (45-72 power, 3 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Power 45.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Crit.r2 +52 lightning +41 cold
While equipped:
dps ----------
Mov.spd +52%
Res.pen +30% lightning +30% cold
+16% all
Acc +36 (+8 eff.)
Apr +19
----- def -----
Defense +19 (+4 eff.)
Resists +4% physical
HP.reg +4.38
Poison- +10%
Disarm- +62%
Knockbk- +22%
---------- misc
Vim/s.crit +2.19
Max.mana +20.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
