
Frost Lord's Chain0.1 Encumbrance
T5 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +12 (+2 eff.)
Damage +12% cold
When Hit 10 cold
defense ------
Resistance +25% cold
Pierce Iceblocks +20%
Stun Resist +30%
other -------
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+4 eff.)
Spellpower +30 (+4 eff.)
defense ------
Defense +6 (+3 eff.)
Resistance +15% all
Spell save +25 (+8 eff.)
Blind Resist +50%
other -------
See Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Aetherwalk (6 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+2 eff.)
Damage +25% arcane
defense ------
Defense +6 (+3 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 67 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

Blade of Distorted Time (150% power, 40 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.4x
Uses 40% Wil, 20% Mag, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 34 temporal damage and slows enemies in radius 6 of the target by 44% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 4.0
Power cost 10 out of 10/10.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance
T5 massive armor
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+2 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+6 eff.)
Fatigue +17%
Resistance +15% acid +15% light
+20% blight +25% mind
+20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 2.0
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 19 Armour, 27 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Dedication (138% power, 6 apr)3.0 Encumbrance
T3 mace 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 138% Range: 1.0x-1.4x
Uses 40% Wil, 90% Str, 20% Cun
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +20.0%
Attack Speed 100%
On-crit, radius 2 +50 manaburn arcane
While equipped:
defense ------
Resistance +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Nature
Weapon Damage 15.0 - 19.5 Physical
Uses 100% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
defense ------
Slow Projectiles +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Weapon Damage 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +23 mind
On Hit:
* 14% chance to reduce all saves and defense by 19
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Cun +2 Wil
offense ------
Physical Crit +4.0%
Mind Crit +5%
Mindpower +45 (+19 eff.)
Damage +10% mind +10% physical
other -------
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 6.00 arcane and 6.60 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+16 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+10 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Daneth's Neckguard2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Weapon Damage 15.0 - 19.5 Physical
Uses 100% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
defense ------
Slow Projectiles +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+7 eff.)
Physical save +15 (+8 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
defense ------
Armor +6
Defense +4 (+2 eff.)
Ranged Defense +8 (+4 eff.)
Fatigue +10%
Life +45.00
Life Regen +2.00
Knockbk Resist +50%
other -------
Encumbrance +20
Stamina/turn +1.00
Max stamina +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+3 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire
+15% arcane +5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+3 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Effective talent level: 5.2
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 250.73 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Perseverance (31-43 power, 9 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +12.0%
Attack Speed 100%
On-hit +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
defense ------
Spell save +18 (+5 eff.)
Confus Resist +30%
Stun Resist +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 30
Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+8 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+13 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 141 to 282 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Weapon Damage 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +25
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats +2 Cun +6 Wil
offense ------
Mind Crit +8%
Mindpower +12 (+4 eff.)
Damage +18% nature +15% acid
defense ------
Resistance +12% arcane +12% blight
Spell save +15 (+4 eff.)
other -------
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Effective talent level: 2.0
Power cost 20 out of 20/20.
Range 10
Cooldown: 30
Travel.spd 800% of base
Description: Spit slime at your target doing 63.91 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+2 eff.)
Damage +10% darkness +10% cold
defense ------
Resistance +10% darkness +10% cold
Spell save +8 (+2 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
defense ------
Armor +2
Resistance +10% lightning +10% cold
Life +60.00
Knockbk Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 95.44 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Quiver of the Sun (20/25, 34-48 power, 15 apr)3.0 Encumbrance
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Physical Crit +8.0%
Spell Crit +10%
Critical power +20.00%
Spellpower +15 (+3 eff.)
On-Hit 15 light 30 fire
On-Ranged-Hit 15 light 30 fire
Damage +20% fire +5% light
+10% all
Ignore resists +10% light +15% fire
When Hit 30 fire
defense ------
Armor +12
Defense +15 (+5 eff.)
Resistance +20% fire +12% light
-5% cold
other -------
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Effective talent level: 4.0
Power cost 12 out of 16/16.
Range melee/personal
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 181.63 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Taint of Purging (5 turns)0.1 Encumbrance
T3 taint scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 20
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
Inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +10 Str +10 Con
offense ------
Damage +15% light
defense ------
Armor +10
Fatigue +4%
Resistance +15% light +25% darkness
Max Resistance +10% darkness
Resist unseen 33%
other -------
Light -2
Sight -2
Blind-Fight: No penalty when attacking invisible/stealthed
Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early..
Uses 40 power out of 40/40
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+7 eff.)
Mindpower +8 (+2 eff.)
defense ------
Defense +1 (+1 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 15 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
